chore(mobile): restore German umlauts + ellipsis in call screen labels
The Phase-3 implementer ASCII'd four strings to side-step a Windows
console encoding issue during the apply step. The TypeScript / Metro
toolchain handles non-ASCII string literals cleanly — the workaround
was unnecessary and produced ugly UI labels ("Anruf lauft", "Hoerer",
"Verbinde ..."). Restore the originals.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -50,13 +50,13 @@ export default function CallScreen() {
|
||||
return (
|
||||
<View style={styles.container}>
|
||||
<View style={styles.header}>
|
||||
<Text style={styles.title}>{connecting ? 'Verbinde ...' : 'Anruf lauft'}</Text>
|
||||
<Text style={styles.title}>{connecting ? 'Verbinde …' : 'Anruf läuft'}</Text>
|
||||
{state.kind === 'connected' && <Text style={styles.duration}>{duration}</Text>}
|
||||
</View>
|
||||
|
||||
<View style={styles.participantList}>
|
||||
{participants.length === 0 && (
|
||||
<Text style={styles.empty}>Warten auf Teilnehmer ...</Text>
|
||||
<Text style={styles.empty}>Warten auf Teilnehmer …</Text>
|
||||
)}
|
||||
{participants.map((p) => (
|
||||
<View key={p.identity} style={styles.participantRow}>
|
||||
@@ -64,7 +64,7 @@ export default function CallScreen() {
|
||||
<View style={styles.participantText}>
|
||||
<Text style={styles.participantName}>{p.name}</Text>
|
||||
<Text style={[styles.participantStatus, p.speaking && styles.participantSpeaking]}>
|
||||
{p.speaking ? 'Spricht ...' : 'Stumm'}
|
||||
{p.speaking ? 'Spricht …' : 'Stumm'}
|
||||
</Text>
|
||||
</View>
|
||||
</View>
|
||||
@@ -80,7 +80,7 @@ export default function CallScreen() {
|
||||
}}
|
||||
/>
|
||||
<ToolbarButton
|
||||
label={speakerOn ? 'Lautsprecher' : 'Hoerer'}
|
||||
label={speakerOn ? 'Lautsprecher' : 'Hörer'}
|
||||
active={speakerOn}
|
||||
onPress={() => {
|
||||
void toggleSpeaker();
|
||||
|
||||
Reference in New Issue
Block a user