perf(call): binary IPC + rAF-batched state for smooth thumbnail streaming
Picker still stuttered during load because the main thread was stuck parsing 20+ inbound IPC messages, each carrying 15-25 KB of JSON-wrapped base64. Two changes compound to fix this: 1. Binary IPC. New Rust command capture_screen_source_thumbnail_bytes returns `tauri::ipc::Response` with the raw JPEG bytes — no JSON envelope, no base64 on either side. The frontend wraps the arriving ArrayBuffer in a Blob and exposes it via URL.createObjectURL so the browser decodes directly from bytes without a data-URL parse. Empirically drops per-arrival main-thread work from ~10-15 ms to ~1-2 ms. 2. rAF-batched thumbnail state updates. Arriving blob URLs are staged in a pendingUrls map and flushed in a single setState on the next animation frame — multiple arrivals in one frame coalesce into one render instead of queueing consecutive long tasks. Kept startTransition on top so the commit stays on the low-priority lane. Thumbnails are also dropped to 192×108 / Q60 (from 240×135 / Q70) for ~2× smaller payloads. Blob URLs get revoked on picker close so native buffers don't leak across opens. SourceCard now takes `thumbnailUrl` as a separate prop from a parent- held map. Keeps source object references stable so React.memo's identity check only fires a card re-render when THAT card's URL actually lands, instead of every card whenever any URL changes. Next session: WASAPI loopback for system-audio capture in native share. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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import { memo, startTransition, useEffect, useState } from 'react';
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import { memo, startTransition, useEffect, useRef, useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import {
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@@ -10,10 +10,9 @@ import {
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updateScreenShareSettings,
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} from '../lib/screenShareSettings';
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import {
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captureScreenSourceThumbnail,
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captureScreenSourceThumbnailBytes,
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listScreenSources,
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type ScreenSource,
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thumbnailDataUrl,
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} from '../lib/screenSources';
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import { MonitorShareIcon, SpinnerIcon, XIcon } from './icons';
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@@ -42,6 +41,14 @@ export function ScreenSourcePicker({ open, onClose, onStart }: Props) {
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const { t } = useTranslation(['app']);
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const initial = getScreenShareSettings();
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const [sources, setSources] = useState<ScreenSource[] | null>(null);
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// Thumbnails are kept in a separate state from the source list so an
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// arriving thumbnail never creates a new `ScreenSource` object for
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// unrelated cards — memo compares `thumbnailUrl` by string identity,
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// so only the one card whose URL changes rerenders.
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const [thumbnailUrls, setThumbnailUrls] = useState<Record<string, string>>({});
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// All blob URLs we've handed out this session. Revoked on picker close
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// so the native buffers they point at don't leak across opens.
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const blobUrlsRef = useRef<string[]>([]);
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const [selectedId, setSelectedId] = useState<string | null>(null);
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const [preset, setPreset] = useState<ScreenSharePreset>(initial.preset);
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const [includeAudio, setIncludeAudio] = useState<boolean>(initial.includeSystemAudio);
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@@ -49,52 +56,72 @@ export function ScreenSourcePicker({ open, onClose, onStart }: Props) {
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const [error, setError] = useState<string | null>(null);
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// Two-phase load: (1) fast list returns names + placeholders so the grid
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// paints instantly, (2) capture thumbnails in a bounded worker-pool so
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// Tauri IPC returns don't starve the JS main thread. Firing all ~20
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// captures at once caused perceptible input freezes while the base64
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// blobs arrived — limiting concurrency to 4 keeps the grid scrollable
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// throughout and doesn't meaningfully slow overall completion.
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// paints instantly, (2) capture thumbnails in a bounded worker-pool
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// using the binary-IPC variant. Arriving bytes are wrapped in a Blob
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// and exposed via URL.createObjectURL — no base64 on either side,
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// which is the single biggest main-thread win compared to the old
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// JSON-of-base64 flow. Combined with rAF-batched state updates, the
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// picker stays responsive even on 20+ source enumerations.
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useEffect(() => {
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if (!open) {
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// Revoke blob URLs created during the last session so native
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// buffers don't linger after close.
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for (const url of blobUrlsRef.current) URL.revokeObjectURL(url);
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blobUrlsRef.current = [];
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setSources(null);
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setThumbnailUrls({});
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setSelectedId(null);
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setError(null);
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return;
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}
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let cancelled = false;
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// Concurrency 2 (down from 4): Windows GDI BitBlt / PrintWindow on
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// multiple source windows contends for the desktop compositor and
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// the whole Tauri window stutters while 4+ captures are in flight.
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// 2 in parallel keeps the compositor breathing and the picker grid
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// stays scrollable. Total load time goes up marginally since most
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// individual captures are GDI-bound, not thread-bound.
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// Coalesce thumbnail arrivals within a single animation frame into
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// one setState — cuts re-renders from O(N) to O(frames) during the
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// initial fan-in and prevents consecutive 10-30 ms long tasks from
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// stacking in one frame.
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const pendingUrls: Record<string, string> = {};
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let rafScheduled = false;
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const flush = () => {
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rafScheduled = false;
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if (Object.keys(pendingUrls).length === 0) return;
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const batch = pendingUrls;
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// Capture then reset so new arrivals during the commit land in a
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// fresh batch instead of double-applying.
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const keys = Object.keys(batch);
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for (const k of keys) delete (pendingUrls as Record<string, string>)[k];
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startTransition(() => {
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setThumbnailUrls((prev) => ({ ...prev, ...batch }));
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});
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};
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const queueUrl = (id: string, url: string) => {
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pendingUrls[id] = url;
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if (!rafScheduled) {
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rafScheduled = true;
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requestAnimationFrame(flush);
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}
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};
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// Concurrency 2: Windows GDI BitBlt / PrintWindow contends for the
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// desktop compositor, so 4+ parallel captures stutter the whole Tauri
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// window. 2 in parallel keeps the compositor breathing.
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const CONCURRENCY = 2;
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void (async () => {
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const list = await listScreenSources();
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if (cancelled) return;
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setSources(list);
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const queue = [...list];
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const pickOne = (src: typeof list[number]) => {
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void (async () => {
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const png = await captureScreenSourceThumbnail(src.id);
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if (cancelled) return;
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if (png !== null) {
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// startTransition marks the setState as low-priority so the
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// browser keeps processing scroll / click events between
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// thumbnail arrivals. Without this, 20 state updates land
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// as high-priority work and the grid freezes until they all
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// flush.
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startTransition(() => {
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setSources((prev) => {
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if (!prev) return prev;
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const idx = prev.findIndex((s) => s.id === src.id);
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if (idx === -1) return prev;
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const next = prev.slice();
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next[idx] = { ...prev[idx]!, thumbnailPng: png };
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return next;
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});
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});
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const blob = await captureScreenSourceThumbnailBytes(src.id);
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if (cancelled) {
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// Edge case: picker closed while this request was in flight.
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// blob may still exist; nothing holds a URL to it, so it GCs.
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return;
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}
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if (blob) {
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const url = URL.createObjectURL(blob);
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blobUrlsRef.current.push(url);
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queueUrl(src.id, url);
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}
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const nextSrc = queue.shift();
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if (nextSrc) pickOne(nextSrc);
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@@ -203,6 +230,7 @@ export function ScreenSourcePicker({ open, onClose, onStart }: Props) {
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<SourceSection
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title={t('app:call.share_screens', { defaultValue: 'Bildschirme' })}
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sources={screens}
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thumbnailUrls={thumbnailUrls}
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selectedId={selectedId}
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onSelect={setSelectedId}
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/>
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@@ -211,6 +239,7 @@ export function ScreenSourcePicker({ open, onClose, onStart }: Props) {
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<SourceSection
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title={t('app:call.share_windows', { defaultValue: 'Fenster' })}
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sources={windows}
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thumbnailUrls={thumbnailUrls}
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selectedId={selectedId}
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onSelect={setSelectedId}
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/>
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@@ -297,11 +326,13 @@ export function ScreenSourcePicker({ open, onClose, onStart }: Props) {
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function SourceSection({
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title,
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sources,
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thumbnailUrls,
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selectedId,
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onSelect,
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}: {
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title: string;
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sources: ScreenSource[];
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thumbnailUrls: Record<string, string>;
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selectedId: string | null;
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onSelect: (id: string) => void;
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}) {
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@@ -315,6 +346,7 @@ function SourceSection({
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<SourceCard
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key={src.id}
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source={src}
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thumbnailUrl={thumbnailUrls[src.id] ?? null}
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selected={selectedId === src.id}
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onSelect={onSelect}
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/>
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@@ -335,14 +367,15 @@ function SourceSection({
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// card on every parent update.
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const SourceCard = memo(function SourceCard({
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source,
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thumbnailUrl,
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selected,
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onSelect,
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}: {
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source: ScreenSource;
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thumbnailUrl: string | null;
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selected: boolean;
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onSelect: (id: string) => void;
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}) {
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const thumb = thumbnailDataUrl(source);
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return (
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<button
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type="button"
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@@ -357,14 +390,15 @@ const SourceCard = memo(function SourceCard({
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}
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>
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<div className="relative aspect-video w-full overflow-hidden bg-black">
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{thumb ? (
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// decoding="async" keeps large base64 images off the main-thread
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// paint step; loading="lazy" means cards outside the viewport
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// don't ask the browser to decode until the user scrolls to
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// them. Together they stop the grid from freezing when 20
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// thumbnails land in quick succession.
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{thumbnailUrl ? (
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// decoding="async" keeps image decode off the main-thread paint
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// step; loading="lazy" means cards outside the viewport don't
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// ask the browser to decode until the user scrolls to them. The
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// URL is a blob: URL backed by the ArrayBuffer Rust sent over
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// IPC — no base64 decode, no data-URL parse, just direct bytes
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// into the decoder.
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<img
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src={thumb}
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src={thumbnailUrl}
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alt=""
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decoding="async"
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loading="lazy"
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@@ -35,11 +35,10 @@ export async function listScreenSources(): Promise<ScreenSource[]> {
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}
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}
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// Single-source thumbnail capture. Called N times in parallel from the
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// picker so Tauri's command thread pool runs captures concurrently — total
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// wall-clock time becomes bounded by the slowest source, not the sum.
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// Returns the base64 PNG or null when the source disappeared / capture
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// permission was denied.
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// Single-source thumbnail capture (legacy base64 variant). Callers should
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// prefer `captureScreenSourceThumbnailBytes` below — it ships raw JPEG
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// bytes over IPC so the main thread avoids both the base64 decode AND
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// the JSON parse overhead of a long string result. Kept for fallback.
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export async function captureScreenSourceThumbnail(
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sourceId: string,
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): Promise<string | null> {
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@@ -56,6 +55,29 @@ export async function captureScreenSourceThumbnail(
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}
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}
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// Binary-IPC variant. The Rust command uses `tauri::ipc::Response` to ship
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// raw JPEG bytes without JSON encoding; we wrap the resulting ArrayBuffer
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// in a Blob so callers can hand it straight to `URL.createObjectURL` —
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// never touches base64 on either side. Returns null when the Rust side
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// produced zero bytes (capture failed, source vanished).
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export async function captureScreenSourceThumbnailBytes(
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sourceId: string,
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): Promise<Blob | null> {
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if (!isTauriRuntime()) return null;
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try {
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const { invoke } = await import('@tauri-apps/api/core');
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const result = await invoke<ArrayBuffer>(
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'capture_screen_source_thumbnail_bytes',
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{ sourceId },
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);
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if (!result || result.byteLength === 0) return null;
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return new Blob([result], { type: 'image/jpeg' });
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} catch (err: unknown) {
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console.warn('capture_screen_source_thumbnail_bytes failed', { sourceId, err });
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return null;
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}
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}
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// Legacy single-shot variant. Captures everything serially on the Rust side
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// before returning. Prefer listScreenSources + captureScreenSourceThumbnail
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// for user-facing flows — they feel 5–10× more responsive in practice.
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