feat: audio devices + fullscreen + banner cleanup (v0.7.0)
Release desktop app / build (, windows-latest) (push) Has been cancelled
Release desktop app / build (--target universal-apple-darwin --bundles app,updater, macos-14) (push) Has been cancelled

Audio device selection:
- audioSettings: persisted inputDeviceId + outputDeviceId
- CallContext: uses stored input deviceId on mic enable, new
  setAudioInputDevice / setAudioOutputDevice actions that hot-swap
  without reconnect. Output swap applies HTMLMediaElement.setSinkId
  to every attached remote-audio element (LiveKit's switchActiveDevice
  only tracks elements it attached itself)
- SettingsPage: new "Mikrofon" + "Ausgabegerät" selects with
  enumerateDevices, devicechange listener, permission-probe button.
  setSinkId-unsupported fallback is messaged but non-blocking

Fullscreen:
- FullscreenCall was absolute inset-0 z-40 which trapped it inside the
  <main> pane — sidebar + chat-list stayed visible. Switched to
  fixed inset-0 z-[60] so the call overlays the whole window
  Discord-style
- ScreenShareViewer fullscreen: CSS-only toggle (native Fullscreen API
  unreliable under Tauri WKWebView), portalled to document.body when
  active so no ancestor stacking context can clip it. Esc exits

ActiveCallBanner:
- cleanup effect returned early when presence was entirely empty,
  leaving the "1 im Raum" fallback stuck after both peers left. Now
  schedules dismissLastCall as soon as othersIn.length === 0, with a
  3s grace window to absorb presence re-sync flicker

Bump tauri version 0.6.0 -> 0.7.0
This commit is contained in:
2026-04-20 21:26:10 +02:00
parent eb8f9857ff
commit 37becba7e2
7 changed files with 313 additions and 28 deletions
+17
View File
@@ -9,10 +9,19 @@ export type AudioQuality = 'voice' | 'hifi';
export interface AudioSettings {
quality: AudioQuality;
// Preferred input deviceId from enumerateDevices. null = use browser default
// (whatever the OS points at). Persisted across sessions, so "grandma's
// mic is default" stays even after browser picks the wrong device.
inputDeviceId: string | null;
// Preferred output (speaker/headphone) deviceId. null = system default.
// Applied to every <audio> element we attach via HTMLMediaElement.setSinkId.
outputDeviceId: string | null;
}
const DEFAULTS: AudioSettings = {
quality: 'voice',
inputDeviceId: null,
outputDeviceId: null,
};
export interface AudioQualityParams {
@@ -73,6 +82,14 @@ function read(): AudioSettings {
const parsed = JSON.parse(raw) as Partial<AudioSettings>;
cached = {
quality: isQuality(parsed.quality) ? parsed.quality : DEFAULTS.quality,
inputDeviceId:
typeof parsed.inputDeviceId === 'string' && parsed.inputDeviceId.length > 0
? parsed.inputDeviceId
: DEFAULTS.inputDeviceId,
outputDeviceId:
typeof parsed.outputDeviceId === 'string' && parsed.outputDeviceId.length > 0
? parsed.outputDeviceId
: DEFAULTS.outputDeviceId,
};
return cached;
} catch {