feat: file variety, user status, DND gate, drag-drop, mentions, link preview, emoji picker, soundboard, ringtone
Attachments
- Video: native <video controls>, decrypted blob, metadata preload
- PDF: collapsible <object> viewer with download + preview toggle
- Generic: file card with lazy decrypt, mime-to-extension map
- MessageBubble dispatch: audio/image/video/pdf/generic by mime
- Composer accept widened from image/* to any; AttachmentPreview renders
non-images as file cards
User status
- usePeerPresence returns { state, statusMessage } and tracks both fields
via realtime updates
- ConversationHeader subtitle shows custom status_message when peer is
online/idle/dnd (with message set); falls back to localized presence
label; always "Offline" when state === 'offline'
- UserBar: status_message input in dropdown (max 128 chars, save on
blur/Enter), subtitle uses same precedence as peer view
- AuthContext: auto-flip offline → online on session mount; best-effort
offline on beforeunload/pagehide; respects explicit idle/dnd/invisible
- i18n: presence.status_placeholder (DE + EN)
DND
- CallUI: incoming ring suppressed when own presence === 'dnd' (outgoing
rings stay audible — user-initiated)
- CallContext: presenceRef mirrors profile.presenceState, incoming-call
and missed-call OS notifications skipped under DND
- ConversationsContext already gated message tone + notify
Drag/drop + paste
- Page-root drag handlers feed ingestFiles; overlay shown while dragging
- Textarea onPaste extracts clipboard image items
@mentions in groups
- MentionAutocomplete: keyboard-driven dropdown, arrow/enter/tab/esc
- Composer onChange parses trailing @token, auto-open
- renderBodyWithMentions highlights @username tokens in bubbles
Link previews
- Migration 20260421000003_link_previews.sql (cache table, auth read,
service-role write via edge function)
- Edge function og-preview: POST {url}, fetches HTML (6s timeout, 1MB
cap), regex-parses OG/twitter/description, upserts cache
- useLinkPreview hook with in-memory cache + inflight dedup
- LinkPreviewCard rendered from first URL in message body
Emoji picker
- Built-in curated set (~250 emojis) across five categories
- Search by keyword/emoji char/category, recent list persisted in
localStorage
- Trigger button next to + and voice buttons in composer
Soundboard + ringtone + mic pipeline
- Pulled in (user-authored) SoundboardManagerDialog/Panel/Settings,
RingtoneSettings, mic pipeline + hotkeys + storage modules
- AuthContext imports updateOwnProfile for presence auto-flip
Fixes
- AttachmentAudio min-width so bubbles don't collapse to 0px on peer
side
- Focus flicker: visibility/online wake refresh throttled to 30s,
focus listener dropped, loading flag only on first fetch
This commit is contained in:
@@ -0,0 +1,275 @@
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// Shared Web Audio graph that sits between the raw microphone MediaStream
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// and LiveKit's published track. Mixes live mic with on-demand soundboard
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// buffers so both paths reach the peer through a single published track,
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// and lets us locally monitor soundboard output without feedback from the
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// mic path.
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//
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// Graph:
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// rawMicSource ──► micGain ──┐
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// ├─► destinationNode ─► publishedTrack
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// sbBufferSources ─► sbGain ─┤
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// └─► monitorGain ─► ctx.destination (local hear,
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// soundboard only)
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//
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// Lifetime:
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// createMicPipeline(rawTrack) — builds graph + AudioContext
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// pipeline.outputTrack — pass to `localParticipant.publishTrack`
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// pipeline.setMicGain(0..1) — mute / PTT
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// pipeline.setSoundboardGain(..) / setMonitorGain(..) — sb master + local hear
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// pipeline.playBuffer(buffer, opts) — returns a handle so callers can stop
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// pipeline.stopAll(buffers?) — kill every active sb source (or only one id)
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// pipeline.replaceMicTrack(newTrack) — hot-swap on device change
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// pipeline.destroy() — close ctx, stop owned tracks
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export interface PlayBufferOpts {
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/** Per-source gain 0..1, multiplied by sb master. */
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gain?: number;
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/** Stable id — calling playBuffer with the same id stops the previous one
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* first (single-fire mode). Omit for overlap mode. */
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id?: string;
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/** Fired when the buffer ends naturally (not when stopped manually). */
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onEnded?: () => void;
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}
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export interface PlayHandle {
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id: string | null;
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stop(): void;
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}
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export interface MicPipeline {
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readonly outputTrack: MediaStreamTrack;
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setMicGain(value: number): void;
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setSoundboardGain(value: number): void;
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setMonitorGain(value: number): void;
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replaceMicTrack(newTrack: MediaStreamTrack): void;
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playBuffer(buffer: AudioBuffer, opts?: PlayBufferOpts): PlayHandle;
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stopAll(id?: string): void;
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destroy(): void;
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}
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interface ActiveSource {
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id: string | null;
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node: AudioBufferSourceNode;
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gain: GainNode;
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}
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// Clamp helper — avoid letting callers pass NaN or out-of-range values.
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function clamp01(v: number): number {
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if (!Number.isFinite(v)) return 0;
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if (v < 0) return 0;
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if (v > 1) return 1;
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return v;
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}
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export function createMicPipeline(rawTrack: MediaStreamTrack): MicPipeline {
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const AudioCtx =
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window.AudioContext ??
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(window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
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if (!AudioCtx) {
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throw new Error('AudioContext unavailable');
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}
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const ctx = new AudioCtx();
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const micGain = ctx.createGain();
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micGain.gain.value = 1;
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const sbGain = ctx.createGain();
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sbGain.gain.value = 1;
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const monitorGain = ctx.createGain();
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monitorGain.gain.value = 1;
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const dest = ctx.createMediaStreamDestination();
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// Mic path → published only.
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micGain.connect(dest);
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// Soundboard path → published + local monitor.
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sbGain.connect(dest);
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sbGain.connect(monitorGain);
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monitorGain.connect(ctx.destination);
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let currentRawTrack: MediaStreamTrack = rawTrack;
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let micSource: MediaStreamAudioSourceNode = buildMicSource(ctx, rawTrack, micGain);
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const active = new Set<ActiveSource>();
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let destroyed = false;
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function buildMicSource(
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c: AudioContext,
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t: MediaStreamTrack,
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target: AudioNode,
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): MediaStreamAudioSourceNode {
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const stream = new MediaStream([t]);
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const node = c.createMediaStreamSource(stream);
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node.connect(target);
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return node;
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}
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const outputTrack = dest.stream.getAudioTracks()[0];
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if (!outputTrack) {
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throw new Error('MediaStreamAudioDestinationNode produced no audio track');
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}
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return {
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outputTrack,
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setMicGain(value: number) {
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if (destroyed) return;
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const v = clamp01(value);
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micGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
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},
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setSoundboardGain(value: number) {
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if (destroyed) return;
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const v = clamp01(value);
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sbGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
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},
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setMonitorGain(value: number) {
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if (destroyed) return;
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const v = clamp01(value);
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monitorGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
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},
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replaceMicTrack(newTrack: MediaStreamTrack) {
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if (destroyed) return;
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// Tear down the old MediaStreamSourceNode and stop the raw track we
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// owned. Caller passes ownership of `newTrack` to the pipeline.
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try {
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micSource.disconnect();
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} catch {
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/* ignore */
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}
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if (currentRawTrack !== newTrack) {
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try {
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currentRawTrack.stop();
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} catch {
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/* ignore */
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}
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}
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currentRawTrack = newTrack;
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micSource = buildMicSource(ctx, newTrack, micGain);
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},
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playBuffer(buffer: AudioBuffer, opts: PlayBufferOpts = {}): PlayHandle {
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if (destroyed) {
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return { id: opts.id ?? null, stop: () => undefined };
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}
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// Single-fire: stop previous instance of the same id so holding a
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// hotkey doesn't stack a dozen overlapping plays.
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if (opts.id) {
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for (const entry of active) {
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if (entry.id === opts.id) stopActive(entry);
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}
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}
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const node = ctx.createBufferSource();
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node.buffer = buffer;
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const g = ctx.createGain();
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g.gain.value = clamp01(opts.gain ?? 1);
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node.connect(g);
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g.connect(sbGain);
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const entry: ActiveSource = { id: opts.id ?? null, node, gain: g };
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active.add(entry);
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node.onended = () => {
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if (!active.has(entry)) return;
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try {
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node.disconnect();
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} catch {
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/* ignore */
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}
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try {
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g.disconnect();
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} catch {
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/* ignore */
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}
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active.delete(entry);
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opts.onEnded?.();
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};
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try {
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node.start();
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} catch {
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active.delete(entry);
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}
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return {
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id: entry.id,
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stop: () => stopActive(entry),
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};
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},
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stopAll(id?: string) {
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for (const entry of Array.from(active)) {
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if (id !== undefined && entry.id !== id) continue;
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stopActive(entry);
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}
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},
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destroy() {
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if (destroyed) return;
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destroyed = true;
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for (const entry of Array.from(active)) stopActive(entry);
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try {
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micSource.disconnect();
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} catch {
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/* ignore */
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}
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try {
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micGain.disconnect();
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} catch {
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/* ignore */
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}
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try {
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sbGain.disconnect();
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} catch {
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/* ignore */
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}
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try {
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monitorGain.disconnect();
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} catch {
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/* ignore */
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}
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try {
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currentRawTrack.stop();
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} catch {
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/* ignore */
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}
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try {
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outputTrack.stop();
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} catch {
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/* ignore */
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}
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void ctx.close().catch(() => {
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/* ignore */
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});
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},
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};
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function stopActive(entry: ActiveSource): void {
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try {
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entry.node.onended = null;
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entry.node.stop();
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} catch {
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/* already ended */
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}
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try {
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entry.node.disconnect();
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} catch {
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/* ignore */
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}
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try {
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entry.gain.disconnect();
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} catch {
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/* ignore */
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}
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active.delete(entry);
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}
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}
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