feat: file variety, user status, DND gate, drag-drop, mentions, link preview, emoji picker, soundboard, ringtone

Attachments
- Video: native <video controls>, decrypted blob, metadata preload
- PDF: collapsible <object> viewer with download + preview toggle
- Generic: file card with lazy decrypt, mime-to-extension map
- MessageBubble dispatch: audio/image/video/pdf/generic by mime
- Composer accept widened from image/* to any; AttachmentPreview renders
  non-images as file cards

User status
- usePeerPresence returns { state, statusMessage } and tracks both fields
  via realtime updates
- ConversationHeader subtitle shows custom status_message when peer is
  online/idle/dnd (with message set); falls back to localized presence
  label; always "Offline" when state === 'offline'
- UserBar: status_message input in dropdown (max 128 chars, save on
  blur/Enter), subtitle uses same precedence as peer view
- AuthContext: auto-flip offline → online on session mount; best-effort
  offline on beforeunload/pagehide; respects explicit idle/dnd/invisible
- i18n: presence.status_placeholder (DE + EN)

DND
- CallUI: incoming ring suppressed when own presence === 'dnd' (outgoing
  rings stay audible — user-initiated)
- CallContext: presenceRef mirrors profile.presenceState, incoming-call
  and missed-call OS notifications skipped under DND
- ConversationsContext already gated message tone + notify

Drag/drop + paste
- Page-root drag handlers feed ingestFiles; overlay shown while dragging
- Textarea onPaste extracts clipboard image items

@mentions in groups
- MentionAutocomplete: keyboard-driven dropdown, arrow/enter/tab/esc
- Composer onChange parses trailing @token, auto-open
- renderBodyWithMentions highlights @username tokens in bubbles

Link previews
- Migration 20260421000003_link_previews.sql (cache table, auth read,
  service-role write via edge function)
- Edge function og-preview: POST {url}, fetches HTML (6s timeout, 1MB
  cap), regex-parses OG/twitter/description, upserts cache
- useLinkPreview hook with in-memory cache + inflight dedup
- LinkPreviewCard rendered from first URL in message body

Emoji picker
- Built-in curated set (~250 emojis) across five categories
- Search by keyword/emoji char/category, recent list persisted in
  localStorage
- Trigger button next to + and voice buttons in composer

Soundboard + ringtone + mic pipeline
- Pulled in (user-authored) SoundboardManagerDialog/Panel/Settings,
  RingtoneSettings, mic pipeline + hotkeys + storage modules
- AuthContext imports updateOwnProfile for presence auto-flip

Fixes
- AttachmentAudio min-width so bubbles don't collapse to 0px on peer
  side
- Focus flicker: visibility/online wake refresh throttled to 30s,
  focus listener dropped, loading flag only on first fetch
This commit is contained in:
2026-04-21 09:13:30 +02:00
parent b89ec90813
commit 672c8738c7
34 changed files with 4394 additions and 100 deletions
+275
View File
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// Shared Web Audio graph that sits between the raw microphone MediaStream
// and LiveKit's published track. Mixes live mic with on-demand soundboard
// buffers so both paths reach the peer through a single published track,
// and lets us locally monitor soundboard output without feedback from the
// mic path.
//
// Graph:
// rawMicSource ──► micGain ──┐
// ├─► destinationNode ─► publishedTrack
// sbBufferSources ─► sbGain ─┤
// └─► monitorGain ─► ctx.destination (local hear,
// soundboard only)
//
// Lifetime:
// createMicPipeline(rawTrack) — builds graph + AudioContext
// pipeline.outputTrack — pass to `localParticipant.publishTrack`
// pipeline.setMicGain(0..1) — mute / PTT
// pipeline.setSoundboardGain(..) / setMonitorGain(..) — sb master + local hear
// pipeline.playBuffer(buffer, opts) — returns a handle so callers can stop
// pipeline.stopAll(buffers?) — kill every active sb source (or only one id)
// pipeline.replaceMicTrack(newTrack) — hot-swap on device change
// pipeline.destroy() — close ctx, stop owned tracks
export interface PlayBufferOpts {
/** Per-source gain 0..1, multiplied by sb master. */
gain?: number;
/** Stable id — calling playBuffer with the same id stops the previous one
* first (single-fire mode). Omit for overlap mode. */
id?: string;
/** Fired when the buffer ends naturally (not when stopped manually). */
onEnded?: () => void;
}
export interface PlayHandle {
id: string | null;
stop(): void;
}
export interface MicPipeline {
readonly outputTrack: MediaStreamTrack;
setMicGain(value: number): void;
setSoundboardGain(value: number): void;
setMonitorGain(value: number): void;
replaceMicTrack(newTrack: MediaStreamTrack): void;
playBuffer(buffer: AudioBuffer, opts?: PlayBufferOpts): PlayHandle;
stopAll(id?: string): void;
destroy(): void;
}
interface ActiveSource {
id: string | null;
node: AudioBufferSourceNode;
gain: GainNode;
}
// Clamp helper — avoid letting callers pass NaN or out-of-range values.
function clamp01(v: number): number {
if (!Number.isFinite(v)) return 0;
if (v < 0) return 0;
if (v > 1) return 1;
return v;
}
export function createMicPipeline(rawTrack: MediaStreamTrack): MicPipeline {
const AudioCtx =
window.AudioContext ??
(window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
if (!AudioCtx) {
throw new Error('AudioContext unavailable');
}
const ctx = new AudioCtx();
const micGain = ctx.createGain();
micGain.gain.value = 1;
const sbGain = ctx.createGain();
sbGain.gain.value = 1;
const monitorGain = ctx.createGain();
monitorGain.gain.value = 1;
const dest = ctx.createMediaStreamDestination();
// Mic path → published only.
micGain.connect(dest);
// Soundboard path → published + local monitor.
sbGain.connect(dest);
sbGain.connect(monitorGain);
monitorGain.connect(ctx.destination);
let currentRawTrack: MediaStreamTrack = rawTrack;
let micSource: MediaStreamAudioSourceNode = buildMicSource(ctx, rawTrack, micGain);
const active = new Set<ActiveSource>();
let destroyed = false;
function buildMicSource(
c: AudioContext,
t: MediaStreamTrack,
target: AudioNode,
): MediaStreamAudioSourceNode {
const stream = new MediaStream([t]);
const node = c.createMediaStreamSource(stream);
node.connect(target);
return node;
}
const outputTrack = dest.stream.getAudioTracks()[0];
if (!outputTrack) {
throw new Error('MediaStreamAudioDestinationNode produced no audio track');
}
return {
outputTrack,
setMicGain(value: number) {
if (destroyed) return;
const v = clamp01(value);
micGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
},
setSoundboardGain(value: number) {
if (destroyed) return;
const v = clamp01(value);
sbGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
},
setMonitorGain(value: number) {
if (destroyed) return;
const v = clamp01(value);
monitorGain.gain.setTargetAtTime(v, ctx.currentTime, 0.01);
},
replaceMicTrack(newTrack: MediaStreamTrack) {
if (destroyed) return;
// Tear down the old MediaStreamSourceNode and stop the raw track we
// owned. Caller passes ownership of `newTrack` to the pipeline.
try {
micSource.disconnect();
} catch {
/* ignore */
}
if (currentRawTrack !== newTrack) {
try {
currentRawTrack.stop();
} catch {
/* ignore */
}
}
currentRawTrack = newTrack;
micSource = buildMicSource(ctx, newTrack, micGain);
},
playBuffer(buffer: AudioBuffer, opts: PlayBufferOpts = {}): PlayHandle {
if (destroyed) {
return { id: opts.id ?? null, stop: () => undefined };
}
// Single-fire: stop previous instance of the same id so holding a
// hotkey doesn't stack a dozen overlapping plays.
if (opts.id) {
for (const entry of active) {
if (entry.id === opts.id) stopActive(entry);
}
}
const node = ctx.createBufferSource();
node.buffer = buffer;
const g = ctx.createGain();
g.gain.value = clamp01(opts.gain ?? 1);
node.connect(g);
g.connect(sbGain);
const entry: ActiveSource = { id: opts.id ?? null, node, gain: g };
active.add(entry);
node.onended = () => {
if (!active.has(entry)) return;
try {
node.disconnect();
} catch {
/* ignore */
}
try {
g.disconnect();
} catch {
/* ignore */
}
active.delete(entry);
opts.onEnded?.();
};
try {
node.start();
} catch {
active.delete(entry);
}
return {
id: entry.id,
stop: () => stopActive(entry),
};
},
stopAll(id?: string) {
for (const entry of Array.from(active)) {
if (id !== undefined && entry.id !== id) continue;
stopActive(entry);
}
},
destroy() {
if (destroyed) return;
destroyed = true;
for (const entry of Array.from(active)) stopActive(entry);
try {
micSource.disconnect();
} catch {
/* ignore */
}
try {
micGain.disconnect();
} catch {
/* ignore */
}
try {
sbGain.disconnect();
} catch {
/* ignore */
}
try {
monitorGain.disconnect();
} catch {
/* ignore */
}
try {
currentRawTrack.stop();
} catch {
/* ignore */
}
try {
outputTrack.stop();
} catch {
/* ignore */
}
void ctx.close().catch(() => {
/* ignore */
});
},
};
function stopActive(entry: ActiveSource): void {
try {
entry.node.onended = null;
entry.node.stop();
} catch {
/* already ended */
}
try {
entry.node.disconnect();
} catch {
/* ignore */
}
try {
entry.gain.disconnect();
} catch {
/* ignore */
}
active.delete(entry);
}
}