331b1298f8
- Watch-gate lifted into CallContext. watchingShareUserIds / dismissedShareUserIds / screenShareAudioMutedIds as session-only state, cleared on CallState.idle and on TrackUnsubscribed for each sharer. Survives layout changes (grid <-> focus <-> fullscreen) without resetting which the old local-state viewer dropped on remount. - ScreenShareAudio tracks tagged via data-track-source="screenshare" at attach-time; initial muted follows watching + manual mute mirrors so audio never plays before the user clicks "Bildschirm anschauen". Deafen still wins at the top of the priority chain. - New screenShareVolumes store (session-only, keyed by participantId). attachTrack pulls the initial volume from this store for screenshare audio elements so the context-menu slider takes effect immediately. - Screen shares are no longer auto-promoted to focus. They render as equal-size grid tiles like everyone else; user clicks to focus. The "Bildschirm anschauen" overlay replaces auto-play as the opt-in. - Dismissed sharer-ids filter out of buildTiles, so "Zuschauen beenden" really hides the tile until the sharer stops + restarts. - New ScreenShareContextMenu (portal, Esc / outside-click to close): volume slider + audio mute toggle when the share has audio + a destructive "Zuschauen beenden" row. Wired via a dispatcher in InCallPanel that picks between participant-volume and share-menu based on tile.kind. - Fullscreen cinema gets a "Hide participant strip" toggle (top-right, session-only) so focused content reaches the full viewport when the bottom thumbnail row would otherwise steal 160px. Fades with the auto-hide controls; only surfaces when there's a focus + peers to hide. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2104 lines
75 KiB
TypeScript
2104 lines
75 KiB
TypeScript
import { loadDevicePrivateKey } from '@chat-app/shared/auth';
|
||
import { sendEncryptedMessage } from '@chat-app/shared/chat';
|
||
import {
|
||
type CallKind,
|
||
type CallSignal,
|
||
fetchLivekitToken,
|
||
signalTopic,
|
||
} from '@chat-app/shared/rtc';
|
||
import type { RealtimeChannel } from '@supabase/supabase-js';
|
||
import {
|
||
ConnectionState,
|
||
type RemoteParticipant,
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||
type RemoteTrack,
|
||
type RemoteTrackPublication,
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||
Room,
|
||
RoomEvent,
|
||
Track,
|
||
} from 'livekit-client';
|
||
import {
|
||
createContext,
|
||
type ReactNode,
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||
useCallback,
|
||
useContext,
|
||
useEffect,
|
||
useMemo,
|
||
useRef,
|
||
useState,
|
||
} from 'react';
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||
|
||
import { useAuth } from './AuthContext';
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||
import { useConversationsContext } from './ConversationsContext';
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||
import { playEndBeep, playJoinBeep, playLeaveBeep } from '../lib/callSounds';
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||
import { setCallWakeLock } from '../lib/wakeLock';
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||
import { notify } from '../lib/osNotify';
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||
import {
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||
isTauriRuntime,
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||
registerGlobalShortcutPress,
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||
registerPttShortcut,
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||
unregisterGlobalShortcut,
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||
unregisterPttShortcut,
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||
} from '../lib/globalShortcut';
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||
import { getPttSettings, subscribePttSettings } from '../lib/pttSettings';
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||
import {
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||
bindingToTauriShortcut,
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||
eventMatchesBinding,
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||
getVoiceHotkeys,
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||
subscribeVoiceHotkeys,
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type VoiceHotkeys,
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||
} from '../lib/voiceHotkeys';
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||
import {
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||
getAudioQualityParams,
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getAudioSettings,
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||
subscribeAudioSettings,
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||
updateAudioSettings,
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||
} from '../lib/audioSettings';
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||
import {
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||
applyBackgroundBlurToLocal,
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||
removeBackgroundBlurFromLocal,
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||
} from '../lib/videoBlur';
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||
import {
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||
createCallE2EE,
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getCallE2EESettings,
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isE2EESupported,
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||
} from '../lib/callE2EE';
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||
import { createMicPipeline, type MicPipeline } from '../lib/micPipeline';
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||
import { getParticipantVolume } from '../lib/participantVolumes';
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import {
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clearScreenShareVolumes,
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getScreenShareVolume,
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} from '../lib/screenShareVolumes';
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||
import { startSoundboardHotkeys } from '../lib/soundboardHotkeys';
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||
import { playEntry } from '../lib/soundboardPlayback';
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||
import {
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||
getPrefs as getSoundboardPrefs,
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listSounds as listSoundboard,
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updatePrefs as updateSoundboardPrefs,
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||
} from '../lib/soundboardStorage';
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||
import {
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type DisplaySurfaceHint,
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getPresetParams,
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getScreenShareSettings,
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type ScreenSharePreset,
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updateScreenShareSettings,
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} from '../lib/screenShareSettings';
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||
import { devLocalSecretStore } from '../lib/secretStore';
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||
import { supabase } from '../lib/supabase';
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||
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||
export type CallState =
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| { kind: 'idle' }
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| {
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kind: 'outgoing';
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callId: string;
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conversationId: string;
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mediaKind: CallKind;
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ringingSince: string;
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}
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| {
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kind: 'incoming';
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||
callId: string;
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||
conversationId: string;
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||
fromUserId: string;
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||
mediaKind: CallKind;
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}
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| {
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kind: 'connecting';
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callId: string;
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||
conversationId: string;
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||
mediaKind: CallKind;
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||
}
|
||
| {
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||
kind: 'connected';
|
||
callId: string;
|
||
conversationId: string;
|
||
mediaKind: CallKind;
|
||
startedAt: string;
|
||
}
|
||
| {
|
||
// LiveKit dropped the signaling socket but is actively retrying. The
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||
// room + tracks stay alive — the user's mic + speakers keep working —
|
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// they just can't reach peers until we're back. Distinct from
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// `connecting` so the UI can show "Verbinde neu…" vs "Verbinde…".
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kind: 'reconnecting';
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||
callId: string;
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||
conversationId: string;
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||
mediaKind: CallKind;
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||
startedAt: string;
|
||
}
|
||
| { kind: 'error'; message: string };
|
||
|
||
export interface RemoteScreenShare {
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track: RemoteTrack;
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||
participantId: string;
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||
participantName: string;
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||
}
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||
|
||
// Visual call modes (Discord-style): grid shows all tiles equally, focus pins
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// one speaker with others in a strip, fullscreen is cinema mode.
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||
export type CallMode = 'grid' | 'focus' | 'fullscreen';
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||
|
||
interface CallContextValue {
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state: CallState;
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room: Room | null;
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remoteParticipants: RemoteParticipant[];
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||
isMuted: boolean;
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||
isE2EEActive: boolean;
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||
isScreenSharing: boolean;
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||
isCameraEnabled: boolean;
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isDeafened: boolean;
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/** Participants whose screen share the local user has actively clicked
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* "Bildschirm anschauen" on. Session-only (cleared on call end). Used to
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* gate both the <video> rendering and the ScreenShareAudio playback so
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* sound only plays after an explicit opt-in. */
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watchingShareUserIds: ReadonlySet<string>;
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/** Participants whose share has been right-click dismissed ("Zuschauen
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* beenden"). Filters their screen-tile out of the grid until they stop
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* + restart sharing (track-unsubscribe clears the entry). */
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dismissedShareUserIds: ReadonlySet<string>;
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/** identity -> their deafen state, received via data channel. */
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remoteDeafen: Record<string, boolean>;
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/** identity -> mute state. Broadcast from peer whenever mic-gain flips.
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* Needed because we can't rely on LiveKit's native isMicrophoneEnabled —
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* the mic pipeline keeps the track published with sound flowing even
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* while the mic path is gain-silenced, so LK never sees "muted". */
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remoteMute: Record<string, boolean>;
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// Zero or more remote screen shares (LiveKit supports multiple simultaneous).
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remoteScreenShares: RemoteScreenShare[];
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// Remembers the conversation of the last call we left so a sidebar widget
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// can show "still live — rejoin" while peers stay in the room.
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lastCallConversationId: string | null;
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// Clean-Rail UI state — display mode + focused participant id.
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callMode: CallMode;
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focusedId: string | null;
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// Actions:
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startCall: (conversationId: string, mediaKind?: CallKind) => Promise<void>;
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joinActiveCall: (conversationId: string, mediaKind?: CallKind) => Promise<void>;
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acceptIncoming: (override?: CallKind) => Promise<void>;
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rejectIncoming: () => void;
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hangup: () => Promise<void>;
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toggleMute: () => void;
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toggleScreenShare: () => Promise<void>;
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startScreenShare: (
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overrides?: Partial<{
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preset: ScreenSharePreset;
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displaySurface: DisplaySurfaceHint;
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framerate: number | null;
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}>,
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) => Promise<void>;
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stopScreenShare: () => Promise<void>;
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toggleCamera: () => Promise<void>;
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toggleDeafen: () => void;
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dismissLastCall: () => void;
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setCallMode: (mode: CallMode) => void;
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setFocusedId: (id: string | null) => void;
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/** Play a soundboard entry through the active call's mic pipeline.
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* No-op when not connected. Default single-fire per id (spamming the
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* hotkey cuts the previous instance); set overlap=true to layer. */
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playSoundboard: (id: string, opts?: { overlap?: boolean }) => Promise<void>;
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/** Stop every active sb source, or just the one matching `id` if given. */
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stopSoundboard: (id?: string) => void;
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/** Ids of soundboard entries currently emitting audio. Updated live so
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* the in-call panel can show a stop icon on active pads. */
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activeSoundboardIds: ReadonlySet<string>;
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/** Apply new sb master/monitor gains to the live pipeline. Persists via
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* updatePrefs in the storage module. */
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setSoundboardMasterGain: (value: number) => Promise<void>;
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setSoundboardMonitorGain: (value: number) => Promise<void>;
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// Runtime mic switch. Persists choice so subsequent calls reuse it, and
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// hot-swaps the input on an active call without a reconnect.
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setAudioInputDevice: (deviceId: string | null) => Promise<void>;
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||
// Runtime speaker/headphone switch. Persists + applies setSinkId to all
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||
// currently-attached remote-audio elements.
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||
setAudioOutputDevice: (deviceId: string | null) => Promise<void>;
|
||
/** Non-fatal mic-setup error message (e.g. permission denied). Surfaced in
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||
* the in-call panel as a retry-banner so the user can stay in the call and
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||
* hear others while sorting out their mic. Null when the mic is working. */
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||
micError: string | null;
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clearMicError: () => void;
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||
/** Retry mic acquisition using the current audioSettings. Safe to call
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* multiple times; no-op if there's no active room. */
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retryMic: () => Promise<void>;
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/** Flip a user's screen share into the watching state (video plays + audio
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* unmutes). */
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watchShare: (userId: string) => void;
|
||
/** Flip out of watching state (video pauses / placeholder + audio mutes).
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* Does NOT dismiss the tile — use dismissShare to hide it entirely. */
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||
stopWatchingShare: (userId: string) => void;
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||
/** Remove a share tile from view for the rest of this session (or until
|
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* the sharer stops + restarts). Also clears watching if applicable. */
|
||
dismissShare: (userId: string) => void;
|
||
/** Per-share-audio manual mute flag (in addition to the watching gate).
|
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* When true, the ScreenShareAudio stays muted even when watching is on
|
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* — lets the user watch the video without the audio track. */
|
||
screenShareAudioMutedIds: ReadonlySet<string>;
|
||
setScreenShareAudioMuted: (userId: string, muted: boolean) => void;
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||
}
|
||
|
||
const CallContext = createContext<CallContextValue | null>(null);
|
||
|
||
const RING_TIMEOUT_MS = 45_000;
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||
const SOLO_TIMEOUT_MS = 5 * 60_000;
|
||
|
||
function newCallId(): string {
|
||
return crypto.randomUUID();
|
||
}
|
||
|
||
export function CallProvider({ children }: { children: ReactNode }) {
|
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const { session, device, profile } = useAuth();
|
||
const { conversations } = useConversationsContext();
|
||
const myId = session?.user.id;
|
||
|
||
const [state, setState] = useState<CallState>({ kind: 'idle' });
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||
const [room, setRoom] = useState<Room | null>(null);
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||
const [remoteParticipants, setRemoteParticipants] = useState<RemoteParticipant[]>([]);
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||
const [isMuted, setIsMuted] = useState(false);
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||
const [isE2EEActive, setIsE2EEActive] = useState(false);
|
||
const [isScreenSharing, setIsScreenSharing] = useState(false);
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||
const [isCameraEnabled, setIsCameraEnabled] = useState(false);
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||
const [isDeafened, setIsDeafened] = useState(false);
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||
const [remoteScreenShares, setRemoteScreenShares] = useState<RemoteScreenShare[]>([]);
|
||
const [lastCallConversationId, setLastCallConversationId] = useState<string | null>(null);
|
||
const [callMode, setCallModeState] = useState<CallMode>('grid');
|
||
const [focusedId, setFocusedIdState] = useState<string | null>(null);
|
||
const [activeSoundboardIds, setActiveSoundboardIds] = useState<ReadonlySet<string>>(
|
||
() => new Set<string>(),
|
||
);
|
||
const [micError, setMicError] = useState<string | null>(null);
|
||
const [watchingShareUserIds, setWatchingShareUserIds] = useState<ReadonlySet<string>>(
|
||
() => new Set<string>(),
|
||
);
|
||
const [dismissedShareUserIds, setDismissedShareUserIds] = useState<ReadonlySet<string>>(
|
||
() => new Set<string>(),
|
||
);
|
||
const [screenShareAudioMutedIds, setScreenShareAudioMutedIds] = useState<
|
||
ReadonlySet<string>
|
||
>(() => new Set<string>());
|
||
|
||
const signalChannelRef = useRef<RealtimeChannel | null>(null);
|
||
const presenceChannelRef = useRef<RealtimeChannel | null>(null);
|
||
const ringTimerRef = useRef<number | null>(null);
|
||
const soloTimerRef = useRef<number | null>(null);
|
||
// Fallback for joinActiveCall: if a rejoin lands in an empty room (peers
|
||
// left between "call still live" and our connect), force the transition
|
||
// to `connected` after a few seconds so the UI doesn't hang in "Verbinde…"
|
||
// indefinitely. The solo-timeout will then cleanly close if nobody arrives.
|
||
const joinFallbackTimerRef = useRef<number | null>(null);
|
||
const roomRef = useRef<Room | null>(null);
|
||
// Web Audio graph that mixes live mic + soundboard sources into a single
|
||
// published track. Created per call in joinRoom, destroyed in disconnectRoom.
|
||
const pipelineRef = useRef<MicPipeline | null>(null);
|
||
// Tracks whether the current call was ever in the connected state — needed
|
||
// so hangup/solo-timeout can emit a real duration message vs. "missed".
|
||
const everConnectedRef = useRef<boolean>(false);
|
||
// Peers we invited who haven't answered yet. The outgoing call only goes
|
||
// `declined → idle` once *every* ringer has rejected (not just the first).
|
||
// For 1:1 calls the set has one entry so behaviour is unchanged; for
|
||
// groups, a single reject doesn't terminate the call while others ring.
|
||
const pendingPeersRef = useRef<Set<string>>(new Set());
|
||
// identity -> their current deafen state. Populated via LiveKit data
|
||
// channel messages ({ type: 'presence', deafened: bool }). Exposed as
|
||
// state so consumer components re-render on change.
|
||
const [remoteDeafen, setRemoteDeafen] = useState<Record<string, boolean>>({});
|
||
const [remoteMute, setRemoteMute] = useState<Record<string, boolean>>({});
|
||
// Mirror of isMuted for use inside LiveKit-event callbacks that run outside
|
||
// the React component (ParticipantConnected rebroadcast etc).
|
||
const mutedRef = useRef<boolean>(false);
|
||
// Remembers the pre-deafen mute state so toggling deafen off restores what
|
||
// the user had before. Discord-style: deafen implies mute, and un-deafen
|
||
// returns the user to whatever mute choice they had made pre-deafen.
|
||
const preDeafenMutedRef = useRef<boolean | null>(null);
|
||
const stateRef = useRef<CallState>(state);
|
||
stateRef.current = state;
|
||
// Keep latest conversations accessible from signal-channel closures without
|
||
// re-subscribing the channel on every conversations update.
|
||
const conversationsRef = useRef(conversations);
|
||
conversationsRef.current = conversations;
|
||
// Mirror own presence state for use inside signal-channel callbacks. DND
|
||
// suppresses incoming-call OS notifications (ringtone is handled in CallUI
|
||
// which has direct access to the auth profile).
|
||
const presenceRef = useRef(profile?.presenceState ?? 'offline');
|
||
presenceRef.current = profile?.presenceState ?? 'offline';
|
||
|
||
// --- Helpers -----------------------------------------------------------
|
||
|
||
// Emit a structured call-event message into the conversation so call
|
||
// history shows up in the chat. Caller-side only (to dedupe).
|
||
const emitCallEvent = useCallback(
|
||
async (
|
||
conversationId: string,
|
||
status: 'ended' | 'missed' | 'declined',
|
||
mediaKind: CallKind,
|
||
durationSec: number,
|
||
) => {
|
||
if (!session?.user.id || !device?.id) return;
|
||
try {
|
||
const priv = await loadDevicePrivateKey(
|
||
devLocalSecretStore,
|
||
session.user.id,
|
||
device.id,
|
||
);
|
||
if (!priv) return;
|
||
const payload = JSON.stringify({
|
||
v: 1,
|
||
type: 'call_event',
|
||
status,
|
||
mediaKind,
|
||
durationSec,
|
||
});
|
||
await sendEncryptedMessage({
|
||
client: supabase,
|
||
conversationId,
|
||
plaintext: payload,
|
||
senderUserId: session.user.id,
|
||
senderDeviceId: device.id,
|
||
senderPrivateKey: priv,
|
||
});
|
||
} catch (err: unknown) {
|
||
console.error('emitCallEvent failed', err);
|
||
}
|
||
},
|
||
[session?.user.id, device?.id],
|
||
);
|
||
|
||
const clearRingTimer = useCallback(() => {
|
||
if (ringTimerRef.current !== null) {
|
||
window.clearTimeout(ringTimerRef.current);
|
||
ringTimerRef.current = null;
|
||
}
|
||
}, []);
|
||
|
||
const clearSoloTimer = useCallback(() => {
|
||
if (soloTimerRef.current !== null) {
|
||
window.clearTimeout(soloTimerRef.current);
|
||
soloTimerRef.current = null;
|
||
}
|
||
}, []);
|
||
|
||
const clearJoinFallbackTimer = useCallback(() => {
|
||
if (joinFallbackTimerRef.current !== null) {
|
||
window.clearTimeout(joinFallbackTimerRef.current);
|
||
joinFallbackTimerRef.current = null;
|
||
}
|
||
}, []);
|
||
|
||
// Extracted so retryMic can call it after the user grants permission from
|
||
// OS settings. Reads audioSettings fresh every call so NS/input-device
|
||
// flips take effect without rejoining the room.
|
||
const setupMicPipeline = useCallback(async (r: Room): Promise<void> => {
|
||
const audioPrefs = getAudioSettings();
|
||
const aParams = getAudioQualityParams(audioPrefs.quality);
|
||
const inputId = audioPrefs.inputDeviceId;
|
||
const nsEffective = audioPrefs.noiseSuppression && aParams.noiseSuppression;
|
||
try {
|
||
const rawStream = await navigator.mediaDevices.getUserMedia({
|
||
audio: {
|
||
echoCancellation: aParams.echoCancellation,
|
||
noiseSuppression: nsEffective,
|
||
autoGainControl: aParams.autoGainControl,
|
||
channelCount: aParams.stereo ? 2 : 1,
|
||
sampleRate: aParams.sampleRateHz,
|
||
...(inputId ? { deviceId: { ideal: inputId } } : {}),
|
||
},
|
||
video: false,
|
||
});
|
||
const rawTrack = rawStream.getAudioTracks()[0];
|
||
if (!rawTrack) throw new Error('no audio track from getUserMedia');
|
||
// Retry path: dispose any prior pipeline so we don't leak contexts.
|
||
const prev = pipelineRef.current;
|
||
if (prev) {
|
||
try {
|
||
prev.destroy();
|
||
} catch {
|
||
/* ignore */
|
||
}
|
||
pipelineRef.current = null;
|
||
}
|
||
const pipeline = createMicPipeline(rawTrack);
|
||
pipelineRef.current = pipeline;
|
||
try {
|
||
const prefs = await getSoundboardPrefs();
|
||
pipeline.setSoundboardGain(prefs.masterGain);
|
||
pipeline.setMonitorGain(prefs.monitorGain);
|
||
} catch (err: unknown) {
|
||
console.warn('getSoundboardPrefs failed', err);
|
||
}
|
||
await r.localParticipant.publishTrack(pipeline.outputTrack, {
|
||
source: Track.Source.Microphone,
|
||
red: true,
|
||
dtx: aParams.stereo ? false : true,
|
||
forceStereo: aParams.stereo,
|
||
});
|
||
setMicError(null);
|
||
} catch (err: unknown) {
|
||
// Categorise the error so the banner can be specific. DOMException
|
||
// names are stable across Chrome/Firefox/WebKit.
|
||
const name = (err as { name?: string }).name;
|
||
let msg = 'Mikrofon konnte nicht gestartet werden.';
|
||
if (name === 'NotAllowedError' || name === 'SecurityError') {
|
||
msg =
|
||
'Mikrofon-Zugriff blockiert. Erlaube den Zugriff in den Systemeinstellungen.';
|
||
} else if (name === 'NotFoundError' || name === 'OverconstrainedError') {
|
||
msg = 'Kein Mikrofon gefunden. Schließe eines an und versuche es erneut.';
|
||
} else if (name === 'NotReadableError') {
|
||
msg =
|
||
'Mikrofon ist von einer anderen App belegt. Schließe sie und versuche es erneut.';
|
||
}
|
||
setMicError(msg);
|
||
console.error('mic pipeline setup failed', err);
|
||
}
|
||
}, []);
|
||
|
||
const disconnectRoom = useCallback(async () => {
|
||
const r = roomRef.current;
|
||
if (r) {
|
||
try {
|
||
await r.disconnect();
|
||
} catch {
|
||
/* ignore */
|
||
}
|
||
}
|
||
roomRef.current = null;
|
||
setRoom(null);
|
||
setRemoteParticipants([]);
|
||
setRemoteScreenShares([]);
|
||
setIsScreenSharing(false);
|
||
setIsCameraEnabled(false);
|
||
setIsDeafened(false);
|
||
deafenedActive = false;
|
||
setRemoteDeafen({});
|
||
setRemoteMute({});
|
||
setIsMuted(false);
|
||
mutedRef.current = false;
|
||
setIsE2EEActive(false);
|
||
|
||
// Tear down the mic pipeline AFTER LiveKit disconnects so the published
|
||
// track is unpublished cleanly first; then close AudioContext + stop
|
||
// raw mic + output tracks we own.
|
||
const pipeline = pipelineRef.current;
|
||
if (pipeline) {
|
||
try {
|
||
pipeline.destroy();
|
||
} catch {
|
||
/* ignore */
|
||
}
|
||
pipelineRef.current = null;
|
||
}
|
||
setActiveSoundboardIds(new Set<string>());
|
||
|
||
const pres = presenceChannelRef.current;
|
||
if (pres) {
|
||
try {
|
||
await pres.untrack();
|
||
} catch {
|
||
/* ignore */
|
||
}
|
||
// Don't removeChannel — observers (e.g. ActiveCallBanner, RejoinCallBar)
|
||
// on the same topic share this instance via Supabase's topic dedupe.
|
||
// Removing it would break their presence subscription. Untracking is
|
||
// enough: the server drops our presence entry; observers see us leave.
|
||
presenceChannelRef.current = null;
|
||
}
|
||
}, []);
|
||
|
||
const sendSignal = useCallback(
|
||
async (toUserId: string, payload: CallSignal) => {
|
||
const ch = supabase.channel(signalTopic(toUserId));
|
||
await ch.subscribe();
|
||
await ch.send({ type: 'broadcast', event: 'signal', payload });
|
||
window.setTimeout(() => {
|
||
void supabase.removeChannel(ch);
|
||
}, 400);
|
||
},
|
||
[],
|
||
);
|
||
|
||
const peerUserIdsFor = useCallback(
|
||
(conversationId: string): string[] => {
|
||
const conv = conversations.find((c) => c.id === conversationId);
|
||
if (!conv || !myId) return [];
|
||
return conv.members.filter((m) => m.userId !== myId && m.accepted).map((m) => m.userId);
|
||
},
|
||
[conversations, myId],
|
||
);
|
||
|
||
// Transitions to 'connected' once at least one remote participant is in
|
||
// the room. Also cancels the solo-timeout. No-op if already connected.
|
||
const markConnectedIfReady = useCallback(
|
||
(r: Room, conversationId: string, mediaKind: CallKind, callId: string) => {
|
||
const cur = stateRef.current;
|
||
if (cur.kind === 'connected') return;
|
||
if (r.remoteParticipants.size === 0) return;
|
||
clearRingTimer();
|
||
clearSoloTimer();
|
||
clearJoinFallbackTimer();
|
||
everConnectedRef.current = true;
|
||
setState({
|
||
kind: 'connected',
|
||
callId,
|
||
conversationId,
|
||
mediaKind,
|
||
startedAt: new Date().toISOString(),
|
||
});
|
||
},
|
||
[clearRingTimer, clearSoloTimer, clearJoinFallbackTimer],
|
||
);
|
||
|
||
// --- LiveKit join/leave ------------------------------------------------
|
||
|
||
const joinRoom = useCallback(
|
||
async (conversationId: string, mediaKind: CallKind, callId: string) => {
|
||
const { token, url } = await fetchLivekitToken(supabase, conversationId);
|
||
|
||
// Discord-style dynamic quality: VP9 + SVC L3T3_KEY emits 3 spatial ×
|
||
// 3 temporal layers from a single encode. LiveKit's congestion control
|
||
// drops temporal/spatial layers per-subscriber when uplink degrades,
|
||
// so a 4K60 publisher downshifts smoothly to 720p30 on weak links
|
||
// without a full renegotiate. `adaptiveStream` pauses video downlink
|
||
// off-screen; `dynacast` stops publishing layers nobody subscribes to;
|
||
// `degradationPreference: balanced` tells WebRTC to trade framerate vs
|
||
// resolution dynamically based on the encoder's CPU + bandwidth.
|
||
// Discord-style dynamic quality: VP9 + SVC L3T3_KEY emits 3 spatial ×
|
||
// 3 temporal layers from a single encode. LiveKit's congestion control
|
||
// drops temporal/spatial layers per-subscriber when uplink degrades,
|
||
// so a 4K60 publisher downshifts smoothly to 720p30 on weak links
|
||
// without a full renegotiate. `adaptiveStream` pauses video downlink
|
||
// off-screen; `dynacast` stops publishing layers nobody subscribes to;
|
||
// `degradationPreference: balanced` tells WebRTC to trade framerate vs
|
||
// resolution dynamically based on the encoder's CPU + bandwidth.
|
||
// Audio: `red` doubles Opus packets for packet-loss concealment;
|
||
// `dtx` is off in hifi so music doesn't get zeroed out between notes;
|
||
// `forceStereo` publishes stereo when the hifi preset captures stereo.
|
||
const ssCfg = getScreenShareSettings();
|
||
const ssParams = getPresetParams(ssCfg.preset);
|
||
const aParams = getAudioQualityParams(getAudioSettings().quality);
|
||
const e2eeCfg = getCallE2EESettings();
|
||
const e2eeUsable = e2eeCfg.enabled && isE2EESupported();
|
||
const e2eeBundle = e2eeUsable ? await createCallE2EE(conversationId) : null;
|
||
const r = new Room({
|
||
adaptiveStream: true,
|
||
dynacast: true,
|
||
publishDefaults: {
|
||
videoCodec: 'vp9',
|
||
scalabilityMode: 'L3T3_KEY',
|
||
degradationPreference: 'balanced',
|
||
backupCodec: true,
|
||
audioPreset: {
|
||
maxBitrate: aParams.bitrateKbps * 1000,
|
||
priority: 'high',
|
||
},
|
||
red: true,
|
||
dtx: aParams.stereo ? false : true,
|
||
forceStereo: aParams.stereo,
|
||
screenShareEncoding: {
|
||
maxBitrate: ssParams.bitrateKbps * 1000,
|
||
maxFramerate: ssParams.framerate,
|
||
priority: 'high',
|
||
},
|
||
},
|
||
...(e2eeBundle
|
||
? {
|
||
e2ee: {
|
||
keyProvider: e2eeBundle.keyProvider,
|
||
worker: e2eeBundle.worker,
|
||
},
|
||
}
|
||
: {}),
|
||
});
|
||
roomRef.current = r;
|
||
setRoom(r);
|
||
|
||
r.on(RoomEvent.ConnectionStateChanged, (cs) => {
|
||
if (cs === ConnectionState.Reconnecting) {
|
||
// LiveKit lost the signaling socket and is retrying. Hold the
|
||
// connected state visually — the track publications stay live,
|
||
// so the user's mic + speakers keep working once the socket is
|
||
// back. Only transition from `connected`; if we were still in
|
||
// `connecting`/`outgoing`, LK will sort itself out on its own.
|
||
const cur = stateRef.current;
|
||
if (cur.kind === 'connected') {
|
||
setState({
|
||
kind: 'reconnecting',
|
||
callId: cur.callId,
|
||
conversationId: cur.conversationId,
|
||
mediaKind: cur.mediaKind,
|
||
startedAt: cur.startedAt,
|
||
});
|
||
}
|
||
return;
|
||
}
|
||
if (cs === ConnectionState.Connected) {
|
||
// Flip back from `reconnecting` when LK re-establishes the socket.
|
||
// Preserves startedAt so the duration counter doesn't reset.
|
||
const cur = stateRef.current;
|
||
if (cur.kind === 'reconnecting') {
|
||
setState({
|
||
kind: 'connected',
|
||
callId: cur.callId,
|
||
conversationId: cur.conversationId,
|
||
mediaKind: cur.mediaKind,
|
||
startedAt: cur.startedAt,
|
||
});
|
||
}
|
||
return;
|
||
}
|
||
if (cs === ConnectionState.Disconnected) {
|
||
// Server / network tore us out — reset state cleanly. Remember the
|
||
// conversation so the sidebar "still live — rejoin" widget stays
|
||
// visible: observers will poll presence and detect any remaining
|
||
// peers, which is the only cue this side gets that a call is live.
|
||
clearRingTimer();
|
||
clearSoloTimer();
|
||
if (joinFallbackTimerRef.current !== null) {
|
||
window.clearTimeout(joinFallbackTimerRef.current);
|
||
joinFallbackTimerRef.current = null;
|
||
}
|
||
const wasInCall =
|
||
stateRef.current.kind === 'connected' ||
|
||
stateRef.current.kind === 'connecting' ||
|
||
stateRef.current.kind === 'reconnecting' ||
|
||
stateRef.current.kind === 'outgoing';
|
||
if (wasInCall) {
|
||
setLastCallConversationId(conversationId);
|
||
}
|
||
// Untrack our presence entry so observers see us leave. Keep the
|
||
// channel alive — observers share it via Supabase topic dedupe.
|
||
const pres = presenceChannelRef.current;
|
||
if (pres) {
|
||
try {
|
||
void pres.untrack();
|
||
} catch {
|
||
/* ignore */
|
||
}
|
||
presenceChannelRef.current = null;
|
||
}
|
||
if (stateRef.current.kind !== 'idle' && stateRef.current.kind !== 'error') {
|
||
setState({ kind: 'idle' });
|
||
}
|
||
roomRef.current = null;
|
||
setRoom(null);
|
||
setRemoteParticipants([]);
|
||
setRemoteScreenShares([]);
|
||
setIsScreenSharing(false);
|
||
setIsE2EEActive(false);
|
||
}
|
||
});
|
||
|
||
r.on(RoomEvent.ParticipantConnected, () => {
|
||
setRemoteParticipants(Array.from(r.remoteParticipants.values()));
|
||
if (presenceRef.current !== 'dnd') void playJoinBeep();
|
||
markConnectedIfReady(r, conversationId, mediaKind, callId);
|
||
});
|
||
|
||
r.on(RoomEvent.ParticipantDisconnected, () => {
|
||
const remaining = Array.from(r.remoteParticipants.values());
|
||
setRemoteParticipants(remaining);
|
||
if (presenceRef.current !== 'dnd') void playLeaveBeep();
|
||
// Alone in the room while connected — start the solo-timeout.
|
||
if (
|
||
stateRef.current.kind === 'connected' &&
|
||
remaining.length === 0 &&
|
||
soloTimerRef.current === null
|
||
) {
|
||
soloTimerRef.current = window.setTimeout(() => {
|
||
void (async () => {
|
||
soloTimerRef.current = null;
|
||
const cur = stateRef.current;
|
||
if (cur.kind === 'connected') {
|
||
const durationSec = Math.max(
|
||
0,
|
||
Math.floor((Date.now() - new Date(cur.startedAt).getTime()) / 1000),
|
||
);
|
||
void emitCallEvent(cur.conversationId, 'ended', cur.mediaKind, durationSec);
|
||
}
|
||
await disconnectRoom();
|
||
void playEndBeep();
|
||
// Room was empty by timeout — nothing to rejoin into.
|
||
setLastCallConversationId(null);
|
||
setState({ kind: 'idle' });
|
||
})();
|
||
}, SOLO_TIMEOUT_MS);
|
||
}
|
||
});
|
||
|
||
r.on(RoomEvent.TrackSubscribed, (track, publication, participant) => {
|
||
attachTrack(track, publication, participant);
|
||
if (
|
||
track.kind === Track.Kind.Video &&
|
||
(track.source === Track.Source.ScreenShare ||
|
||
publication.source === Track.Source.ScreenShare)
|
||
) {
|
||
const identity = participant.identity;
|
||
const name = participant.name || identity;
|
||
setRemoteScreenShares((prev) => {
|
||
if (prev.some((s) => s.track.sid === track.sid)) return prev;
|
||
return [...prev, { track, participantId: identity, participantName: name }];
|
||
});
|
||
}
|
||
});
|
||
r.on(RoomEvent.TrackUnsubscribed, (track, publication, participant) => {
|
||
detachTrack(track, publication, participant);
|
||
if (track.kind === Track.Kind.Video) {
|
||
const wasShare =
|
||
track.source === Track.Source.ScreenShare ||
|
||
publication.source === Track.Source.ScreenShare;
|
||
setRemoteScreenShares((prev) => prev.filter((s) => s.track.sid !== track.sid));
|
||
// Clean up watching / dismissed state for the sharer so a fresh
|
||
// restart from the same user shows the overlay again (Discord
|
||
// resets dismiss when a new stream begins).
|
||
if (wasShare && participant.identity) {
|
||
const identity = participant.identity;
|
||
setWatchingShareUserIds((prev) => {
|
||
if (!prev.has(identity)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(identity);
|
||
return next;
|
||
});
|
||
setDismissedShareUserIds((prev) => {
|
||
if (!prev.has(identity)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(identity);
|
||
return next;
|
||
});
|
||
setScreenShareAudioMutedIds((prev) => {
|
||
if (!prev.has(identity)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(identity);
|
||
return next;
|
||
});
|
||
}
|
||
}
|
||
});
|
||
|
||
// Mute/unmute a camera doesn't publish or unpublish — the publication
|
||
// stays, just its `muted` flag flips. Without this listener, remote
|
||
// participants who toggle video mid-call appear as a frozen last frame
|
||
// or (worse) a black tile on every other client. Bumping the
|
||
// remoteParticipants state reference forces buildTiles to re-read
|
||
// `isCameraEnabled` and swap to the avatar placeholder.
|
||
const bumpParticipants = () => {
|
||
setRemoteParticipants(Array.from(r.remoteParticipants.values()));
|
||
};
|
||
r.on(RoomEvent.TrackMuted, bumpParticipants);
|
||
r.on(RoomEvent.TrackUnmuted, bumpParticipants);
|
||
// Remote deafen state is broadcast via the LiveKit data channel. We
|
||
// store incoming states in `remoteDeafenMapRef` and bump participants
|
||
// so buildTiles re-reads it.
|
||
r.on(
|
||
RoomEvent.DataReceived,
|
||
(payload: Uint8Array, participant?: RemoteParticipant | undefined) => {
|
||
if (!participant?.identity) return;
|
||
try {
|
||
const text = new TextDecoder().decode(payload);
|
||
const msg = JSON.parse(text) as {
|
||
type?: string;
|
||
deafened?: boolean;
|
||
muted?: boolean;
|
||
};
|
||
if (msg.type !== 'presence') return;
|
||
const id: string = participant.identity;
|
||
if (typeof msg.deafened === 'boolean') {
|
||
const deafened: boolean = msg.deafened;
|
||
setRemoteDeafen((prev) => {
|
||
if (prev[id] === deafened) return prev;
|
||
return { ...prev, [id]: deafened };
|
||
});
|
||
}
|
||
if (typeof msg.muted === 'boolean') {
|
||
const muted: boolean = msg.muted;
|
||
setRemoteMute((prev) => {
|
||
if (prev[id] === muted) return prev;
|
||
return { ...prev, [id]: muted };
|
||
});
|
||
}
|
||
} catch {
|
||
/* ignore malformed */
|
||
}
|
||
},
|
||
);
|
||
// When someone joins, re-send our current presence (deafen + mute) so
|
||
// they know immediately instead of waiting for the next toggle.
|
||
r.on(RoomEvent.ParticipantConnected, () => {
|
||
void broadcastPresence(r, deafenedActive, mutedRef.current);
|
||
});
|
||
|
||
// Track my own screen-share state via LocalTrack events so the toggle
|
||
// stays in sync if the user stops sharing via the browser's native UI.
|
||
r.on(RoomEvent.LocalTrackPublished, (publication) => {
|
||
if (publication.source === Track.Source.ScreenShare) {
|
||
setIsScreenSharing(true);
|
||
}
|
||
});
|
||
r.on(RoomEvent.LocalTrackUnpublished, (publication) => {
|
||
if (publication.source === Track.Source.ScreenShare) {
|
||
setIsScreenSharing(false);
|
||
}
|
||
});
|
||
|
||
await r.connect(url, token);
|
||
// Self-join feedback sound. `playJoinBeep` is shared with the
|
||
// ParticipantConnected path; firing it here too gives the user a clear
|
||
// "I'm in the room" cue that Discord plays on self-join.
|
||
if (presenceRef.current !== 'dnd') void playJoinBeep();
|
||
if (e2eeBundle) {
|
||
try {
|
||
await r.setE2EEEnabled(true);
|
||
setIsE2EEActive(true);
|
||
} catch (e2eErr: unknown) {
|
||
console.error('setE2EEEnabled failed — falling back to clear-media', e2eErr);
|
||
setIsE2EEActive(false);
|
||
}
|
||
} else {
|
||
setIsE2EEActive(false);
|
||
}
|
||
// Mic pipeline setup + publish. Runs asynchronously; on failure sets
|
||
// `micError` so the InCallPanel renders a retry banner without tearing
|
||
// down the whole call — the user can still hear peers meanwhile.
|
||
await setupMicPipeline(r);
|
||
if (mediaKind === 'video') {
|
||
try {
|
||
await r.localParticipant.setCameraEnabled(true);
|
||
setIsCameraEnabled(true);
|
||
} catch (camErr: unknown) {
|
||
console.error('setCameraEnabled failed', camErr);
|
||
}
|
||
}
|
||
setIsMuted(false);
|
||
setRemoteParticipants(Array.from(r.remoteParticipants.values()));
|
||
|
||
// If peers are already in the room, transition immediately — otherwise
|
||
// stay in outgoing/connecting and wait for ParticipantConnected.
|
||
// Runs BEFORE presence setup so a slow/failing presence channel can't
|
||
// leave the acceptor stuck in "connecting…".
|
||
markConnectedIfReady(r, conversationId, mediaKind, callId);
|
||
|
||
// Advertise "we're in this call" on the presence channel so other
|
||
// conversation members can show a Join-button even after leaving.
|
||
// Supabase realtime dedupes channels by topic: if any component (e.g.
|
||
// an observer banner) already subscribed to this topic, we get the
|
||
// existing channel back. In that case .subscribe() would throw — so we
|
||
// branch on channel.state and just track().
|
||
if (myId) {
|
||
const pres = supabase.channel('call-presence:' + conversationId, {
|
||
config: { presence: { key: myId, enabled: true } },
|
||
});
|
||
presenceChannelRef.current = pres;
|
||
const track = () => {
|
||
void pres.track({ userId: myId, joinedAt: new Date().toISOString() });
|
||
};
|
||
if (pres.state === 'joined') {
|
||
track();
|
||
} else if (pres.state === 'closed') {
|
||
pres.subscribe((status) => {
|
||
if (status === 'SUBSCRIBED') track();
|
||
});
|
||
} else {
|
||
// 'joining' — wait briefly for join to complete before tracking.
|
||
const waitId = window.setInterval(() => {
|
||
if (pres.state === 'joined') {
|
||
window.clearInterval(waitId);
|
||
track();
|
||
}
|
||
}, 100);
|
||
window.setTimeout(() => window.clearInterval(waitId), 5000);
|
||
}
|
||
}
|
||
},
|
||
[
|
||
markConnectedIfReady,
|
||
clearRingTimer,
|
||
clearSoloTimer,
|
||
emitCallEvent,
|
||
disconnectRoom,
|
||
myId,
|
||
setupMicPipeline,
|
||
],
|
||
);
|
||
|
||
// --- Public actions ----------------------------------------------------
|
||
|
||
const startCall = useCallback(
|
||
async (conversationId: string, mediaKind: CallKind = 'audio') => {
|
||
if (!myId) return;
|
||
if (stateRef.current.kind !== 'idle') return;
|
||
|
||
const callId = newCallId();
|
||
everConnectedRef.current = false;
|
||
setLastCallConversationId(null);
|
||
setState({
|
||
kind: 'outgoing',
|
||
callId,
|
||
conversationId,
|
||
mediaKind,
|
||
ringingSince: new Date().toISOString(),
|
||
});
|
||
|
||
const peers = peerUserIdsFor(conversationId);
|
||
pendingPeersRef.current = new Set(peers);
|
||
await Promise.all(
|
||
peers.map((to) =>
|
||
sendSignal(to, {
|
||
type: 'invite',
|
||
callId,
|
||
conversationId,
|
||
fromUserId: myId,
|
||
kind: mediaKind,
|
||
sentAt: new Date().toISOString(),
|
||
}),
|
||
),
|
||
);
|
||
|
||
// Caller joins the room immediately so acceptors hop straight into a
|
||
// live room. Transition to 'connected' happens in ParticipantConnected.
|
||
try {
|
||
await joinRoom(conversationId, mediaKind, callId);
|
||
} catch (err: unknown) {
|
||
setState({
|
||
kind: 'error',
|
||
message: err instanceof Error ? err.message : 'join failed',
|
||
});
|
||
await disconnectRoom();
|
||
return;
|
||
}
|
||
|
||
clearRingTimer();
|
||
ringTimerRef.current = window.setTimeout(() => {
|
||
void (async () => {
|
||
// Only trigger if still alone (nobody joined the room yet).
|
||
const cur = stateRef.current;
|
||
if (cur.kind !== 'outgoing' || cur.callId !== callId) return;
|
||
const peers2 = peerUserIdsFor(conversationId);
|
||
await Promise.all(
|
||
peers2.map((to) =>
|
||
sendSignal(to, { type: 'cancel', callId, byUserId: myId }),
|
||
),
|
||
);
|
||
void emitCallEvent(conversationId, 'missed', mediaKind, 0);
|
||
await disconnectRoom();
|
||
setState({ kind: 'idle' });
|
||
})();
|
||
}, RING_TIMEOUT_MS);
|
||
},
|
||
[myId, peerUserIdsFor, sendSignal, clearRingTimer, emitCallEvent, joinRoom, disconnectRoom],
|
||
);
|
||
|
||
// Re-join an already-running call without ringing peers.
|
||
const joinActiveCall = useCallback(
|
||
async (conversationId: string, mediaKind: CallKind = 'audio') => {
|
||
if (!myId) return;
|
||
if (stateRef.current.kind !== 'idle') return;
|
||
const callId = newCallId();
|
||
everConnectedRef.current = false;
|
||
setLastCallConversationId(null);
|
||
setState({ kind: 'connecting', callId, conversationId, mediaKind });
|
||
try {
|
||
await joinRoom(conversationId, mediaKind, callId);
|
||
// Fallback: peers may have left the room right as we joined, so
|
||
// ParticipantConnected never fires. Promote to `connected` after a
|
||
// short window so the UI doesn't sit in "Verbinde…" forever. The
|
||
// solo-timeout then handles the "actually alone" case cleanly.
|
||
clearJoinFallbackTimer();
|
||
joinFallbackTimerRef.current = window.setTimeout(() => {
|
||
joinFallbackTimerRef.current = null;
|
||
const cur = stateRef.current;
|
||
if (cur.kind !== 'connecting' || cur.callId !== callId) return;
|
||
everConnectedRef.current = true;
|
||
setState({
|
||
kind: 'connected',
|
||
callId,
|
||
conversationId,
|
||
mediaKind,
|
||
startedAt: new Date().toISOString(),
|
||
});
|
||
}, 5000);
|
||
} catch (err: unknown) {
|
||
setState({
|
||
kind: 'error',
|
||
message: err instanceof Error ? err.message : 'join failed',
|
||
});
|
||
await disconnectRoom();
|
||
}
|
||
},
|
||
[myId, joinRoom, disconnectRoom, clearJoinFallbackTimer],
|
||
);
|
||
|
||
const acceptIncoming = useCallback(
|
||
async (override?: CallKind) => {
|
||
const s = stateRef.current;
|
||
if (s.kind !== 'incoming' || !myId) return;
|
||
const { callId, conversationId } = s;
|
||
// Caller's `mediaKind` is the INVITE kind (what they started with). The
|
||
// receiver can accept with audio even if the caller rang as video, or
|
||
// upgrade an audio invite to video on accept. `override` picks the
|
||
// receiver's choice.
|
||
const mediaKind: CallKind = override ?? s.mediaKind;
|
||
everConnectedRef.current = false;
|
||
setLastCallConversationId(null);
|
||
setState({ kind: 'connecting', callId, conversationId, mediaKind });
|
||
try {
|
||
await joinRoom(conversationId, mediaKind, callId);
|
||
} catch (err: unknown) {
|
||
setState({
|
||
kind: 'error',
|
||
message: err instanceof Error ? err.message : 'join failed',
|
||
});
|
||
await disconnectRoom();
|
||
}
|
||
},
|
||
[myId, joinRoom, disconnectRoom],
|
||
);
|
||
|
||
const rejectIncoming = useCallback(() => {
|
||
const s = stateRef.current;
|
||
if (s.kind !== 'incoming' || !myId) return;
|
||
void sendSignal(s.fromUserId, { type: 'reject', callId: s.callId, byUserId: myId });
|
||
setState({ kind: 'idle' });
|
||
}, [myId, sendSignal]);
|
||
|
||
const hangup = useCallback(async () => {
|
||
const s = stateRef.current;
|
||
clearRingTimer();
|
||
clearSoloTimer();
|
||
clearJoinFallbackTimer();
|
||
|
||
if (s.kind === 'outgoing' && myId) {
|
||
// Caller cancelled before anyone picked up — dismiss other sides' rings.
|
||
const peers = peerUserIdsFor(s.conversationId);
|
||
void Promise.all(
|
||
peers.map((to) =>
|
||
sendSignal(to, { type: 'cancel', callId: s.callId, byUserId: myId }),
|
||
),
|
||
);
|
||
if (!everConnectedRef.current) {
|
||
void emitCallEvent(s.conversationId, 'missed', s.mediaKind, 0);
|
||
}
|
||
}
|
||
|
||
let nextLastCallId: string | null = null;
|
||
if (s.kind === 'connected') {
|
||
const r = roomRef.current;
|
||
const amLastOut = !r || r.remoteParticipants.size === 0;
|
||
if (amLastOut) {
|
||
const durationSec = Math.max(
|
||
0,
|
||
Math.floor((Date.now() - new Date(s.startedAt).getTime()) / 1000),
|
||
);
|
||
void emitCallEvent(s.conversationId, 'ended', s.mediaKind, durationSec);
|
||
} else {
|
||
// Peers still in room — keep sidebar rejoin affordance.
|
||
nextLastCallId = s.conversationId;
|
||
}
|
||
}
|
||
|
||
// Await disconnect BEFORE dropping state so the tracker presence channel
|
||
// is removed before any RejoinCallBar observer tries to subscribe to the
|
||
// same topic (Supabase realtime dedupes channels by topic).
|
||
await disconnectRoom();
|
||
void playEndBeep();
|
||
setLastCallConversationId(nextLastCallId);
|
||
setState({ kind: 'idle' });
|
||
}, [
|
||
myId,
|
||
peerUserIdsFor,
|
||
sendSignal,
|
||
disconnectRoom,
|
||
clearRingTimer,
|
||
clearSoloTimer,
|
||
clearJoinFallbackTimer,
|
||
emitCallEvent,
|
||
]);
|
||
|
||
const dismissLastCall = useCallback(() => {
|
||
setLastCallConversationId(null);
|
||
}, []);
|
||
|
||
const toggleMute = useCallback(() => {
|
||
const pipeline = pipelineRef.current;
|
||
if (!pipeline) return;
|
||
setIsMuted((prev) => {
|
||
const nextMuted = !prev;
|
||
pipeline.setMicGain(nextMuted ? 0 : 1);
|
||
mutedRef.current = nextMuted;
|
||
const r = roomRef.current;
|
||
if (r) void broadcastPresence(r, deafenedActive, nextMuted);
|
||
return nextMuted;
|
||
});
|
||
}, []);
|
||
|
||
const startScreenShare = useCallback(
|
||
async (
|
||
overrides?: Partial<{
|
||
preset: ScreenSharePreset;
|
||
displaySurface: DisplaySurfaceHint;
|
||
framerate: number | null;
|
||
}>,
|
||
) => {
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
const lp = r.localParticipant;
|
||
if (lp.isScreenShareEnabled) return;
|
||
|
||
// Persist the user's choice so subsequent shares use the same config
|
||
// without re-opening the picker unless they want to change something.
|
||
const settings = getScreenShareSettings();
|
||
const preset = overrides?.preset ?? settings.preset;
|
||
const displaySurface =
|
||
overrides?.displaySurface !== undefined
|
||
? overrides.displaySurface
|
||
: settings.displaySurface;
|
||
const framerateOverride =
|
||
overrides?.framerate !== undefined
|
||
? overrides.framerate
|
||
: settings.framerateOverride;
|
||
updateScreenShareSettings({ preset, displaySurface, framerateOverride });
|
||
|
||
const ssParams = getPresetParams(preset);
|
||
const fps = framerateOverride ?? ssParams.framerate;
|
||
|
||
try {
|
||
await lp.setScreenShareEnabled(true, {
|
||
// "Go live" mode — capture system audio alongside the screen when
|
||
// the user opted in. On hosts that can't fulfil the request the
|
||
// browser quietly drops it; peers just get video-only, no error.
|
||
audio: settings.includeSystemAudio,
|
||
...(ssParams.dims
|
||
? {
|
||
resolution: {
|
||
width: ssParams.dims.width,
|
||
height: ssParams.dims.height,
|
||
frameRate: fps,
|
||
},
|
||
}
|
||
: {
|
||
resolution: {
|
||
width: 3840,
|
||
height: 2160,
|
||
frameRate: fps,
|
||
},
|
||
}),
|
||
// Hints the OS picker to pre-filter by source kind. `null` = no
|
||
// filter (show both). Cast because TS lib.dom doesn't know the
|
||
// field yet on all branches.
|
||
...(displaySurface
|
||
? ({ displaySurface } as { displaySurface: DisplaySurfaceHint })
|
||
: {}),
|
||
contentHint: 'detail',
|
||
});
|
||
setIsScreenSharing(true);
|
||
} catch (err: unknown) {
|
||
console.error('setScreenShareEnabled failed', err);
|
||
}
|
||
},
|
||
[],
|
||
);
|
||
|
||
const stopScreenShare = useCallback(async () => {
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
const lp = r.localParticipant;
|
||
if (!lp.isScreenShareEnabled) return;
|
||
try {
|
||
await lp.setScreenShareEnabled(false);
|
||
setIsScreenSharing(false);
|
||
} catch (err: unknown) {
|
||
console.error('stopScreenShare failed', err);
|
||
}
|
||
}, []);
|
||
|
||
// Legacy toggle kept for convenience elsewhere — opens/closes with the
|
||
// last-persisted settings and no picker UI.
|
||
const toggleScreenShare = useCallback(async () => {
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
if (r.localParticipant.isScreenShareEnabled) {
|
||
await stopScreenShare();
|
||
} else {
|
||
await startScreenShare();
|
||
}
|
||
}, [startScreenShare, stopScreenShare]);
|
||
|
||
const toggleDeafen = useCallback(() => {
|
||
setIsDeafened((prev) => {
|
||
const next = !prev;
|
||
deafenedActive = next;
|
||
// Apply to every currently-attached remote-audio element. Fresh tracks
|
||
// that attach during a deafened session are muted in attachTrack above.
|
||
// When un-deafening, screen-share-audio elements should fall back to
|
||
// the watching state (muted unless the user clicked "Bildschirm
|
||
// anschauen") rather than being blanket-unmuted like mic tracks.
|
||
const els = document.querySelectorAll<HTMLAudioElement>(
|
||
'audio[data-livekit-track]',
|
||
);
|
||
els.forEach((el) => {
|
||
if (next) {
|
||
el.muted = true;
|
||
return;
|
||
}
|
||
const source = el.getAttribute('data-track-source');
|
||
if (source === 'screenshare') {
|
||
const pid = el.getAttribute('data-participant');
|
||
el.muted = !(pid && watchingShareUserIdsMirror.has(pid));
|
||
} else {
|
||
el.muted = false;
|
||
}
|
||
});
|
||
|
||
// Discord-parity: deafen implies mute. Remember the pre-deafen mute
|
||
// state so un-deafening restores whatever the user had before.
|
||
const pipeline = pipelineRef.current;
|
||
let nextMuted = mutedRef.current;
|
||
if (next) {
|
||
// Activating deafen → snapshot current mute + force mic off.
|
||
preDeafenMutedRef.current = mutedRef.current;
|
||
if (!mutedRef.current) {
|
||
pipeline?.setMicGain(0);
|
||
mutedRef.current = true;
|
||
nextMuted = true;
|
||
setIsMuted(true);
|
||
}
|
||
} else {
|
||
// Deactivating deafen → restore pre-deafen mic state (if we have a
|
||
// snapshot). Absent snapshot (e.g. reconnect edge), unmute.
|
||
const restore = preDeafenMutedRef.current ?? false;
|
||
preDeafenMutedRef.current = null;
|
||
pipeline?.setMicGain(restore ? 0 : 1);
|
||
mutedRef.current = restore;
|
||
nextMuted = restore;
|
||
setIsMuted(restore);
|
||
}
|
||
|
||
// Broadcast via LiveKit data channel so peers' UIs can show the
|
||
// headphones-off badge. Data channel works on any LiveKit server
|
||
// version, unlike `setAttributes` which requires a newer server.
|
||
const r = roomRef.current;
|
||
if (r) void broadcastPresence(r, next, nextMuted);
|
||
return next;
|
||
});
|
||
}, []);
|
||
|
||
const toggleCamera = useCallback(async () => {
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
const lp = r.localParticipant;
|
||
const nextOn = !lp.isCameraEnabled;
|
||
try {
|
||
await lp.setCameraEnabled(nextOn);
|
||
setIsCameraEnabled(nextOn);
|
||
if (nextOn && getAudioSettings().videoBackgroundBlur) {
|
||
void applyBackgroundBlurToLocal(lp);
|
||
}
|
||
} catch (err: unknown) {
|
||
console.error('setCameraEnabled failed', err);
|
||
// Permission denied / no camera — keep state in sync with actual
|
||
// publication state so the button doesn't lie.
|
||
setIsCameraEnabled(lp.isCameraEnabled);
|
||
}
|
||
}, []);
|
||
|
||
// Live-toggle the background-blur processor when the settings flag flips.
|
||
// Acquiring the MediaPipe model is deferred until first activation to
|
||
// avoid the 1.5MB download on users who never enable blur.
|
||
useEffect(() => {
|
||
return subscribeAudioSettings((s) => {
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
const lp = r.localParticipant;
|
||
if (!lp.isCameraEnabled) return;
|
||
if (s.videoBackgroundBlur) {
|
||
void applyBackgroundBlurToLocal(lp);
|
||
} else {
|
||
void removeBackgroundBlurFromLocal(lp);
|
||
}
|
||
});
|
||
}, []);
|
||
|
||
// Hot-swap the mic track when the user flips noiseSuppression in Settings
|
||
// so the change takes effect without needing to rejoin the call. Tracks
|
||
// the previous value in a ref so we only re-acquire getUserMedia on
|
||
// actual transitions (avoid a rebuild on every unrelated settings save).
|
||
useEffect(() => {
|
||
let lastNs = getAudioSettings().noiseSuppression;
|
||
return subscribeAudioSettings((s) => {
|
||
if (s.noiseSuppression === lastNs) return;
|
||
lastNs = s.noiseSuppression;
|
||
const r = roomRef.current;
|
||
if (!r) return;
|
||
// setupMicPipeline re-reads audioSettings so the new NS constraint
|
||
// gets picked up. Same helper as the initial join + retry paths.
|
||
void setupMicPipeline(r);
|
||
});
|
||
}, [setupMicPipeline]);
|
||
|
||
// --- Push-to-talk ------------------------------------------------------
|
||
// While PTT is active + we're in a connected call, the mic is held off
|
||
// except while the configured key is pressed. Under Tauri we also register
|
||
// the key as an OS-level global shortcut so PTT keeps working while the
|
||
// user is focused on another window (Discord-style). The window listener
|
||
// stays as a fallback for the web build and for the case where the global
|
||
// shortcut registration fails (collision with another app).
|
||
useEffect(() => {
|
||
if (state.kind !== 'connected') return;
|
||
|
||
let settings = getPttSettings();
|
||
let activeKeyDown = false;
|
||
let globalRegisteredFor: string | null = null;
|
||
|
||
const setMic = (on: boolean) => {
|
||
const pipeline = pipelineRef.current;
|
||
if (!pipeline) return;
|
||
pipeline.setMicGain(on ? 1 : 0);
|
||
const nextMuted = !on;
|
||
mutedRef.current = nextMuted;
|
||
setIsMuted(nextMuted);
|
||
const r = roomRef.current;
|
||
if (r) void broadcastPresence(r, deafenedActive, nextMuted);
|
||
};
|
||
|
||
const pressPtt = () => {
|
||
if (activeKeyDown) return;
|
||
activeKeyDown = true;
|
||
setMic(true);
|
||
};
|
||
const releasePtt = () => {
|
||
if (!activeKeyDown) return;
|
||
activeKeyDown = false;
|
||
setMic(false);
|
||
};
|
||
|
||
const isTypingTarget = (el: EventTarget | null): boolean => {
|
||
if (!(el instanceof HTMLElement)) return false;
|
||
const tag = el.tagName;
|
||
if (tag === 'INPUT' || tag === 'TEXTAREA') return true;
|
||
if (el.isContentEditable) return true;
|
||
return false;
|
||
};
|
||
|
||
const onKeyDown = (e: KeyboardEvent) => {
|
||
if (!settings.enabled) return;
|
||
if (e.code !== settings.key) return;
|
||
if (isTypingTarget(e.target)) return;
|
||
if (e.repeat) return;
|
||
pressPtt();
|
||
};
|
||
const onKeyUp = (e: KeyboardEvent) => {
|
||
if (!settings.enabled) return;
|
||
if (e.code !== settings.key) return;
|
||
releasePtt();
|
||
};
|
||
|
||
const ensureGlobalShortcut = () => {
|
||
if (!isTauriRuntime()) return;
|
||
if (!settings.enabled) {
|
||
if (globalRegisteredFor) {
|
||
const key = globalRegisteredFor;
|
||
globalRegisteredFor = null;
|
||
void unregisterPttShortcut(key);
|
||
}
|
||
return;
|
||
}
|
||
if (globalRegisteredFor === settings.key) return;
|
||
// Hotkey changed — unregister old, register new.
|
||
const oldKey = globalRegisteredFor;
|
||
globalRegisteredFor = settings.key;
|
||
if (oldKey) void unregisterPttShortcut(oldKey);
|
||
void registerPttShortcut(settings.key, pressPtt, releasePtt);
|
||
};
|
||
|
||
const applyPttState = () => {
|
||
if (settings.enabled) {
|
||
activeKeyDown = false;
|
||
setMic(false);
|
||
} else {
|
||
setMic(true);
|
||
}
|
||
ensureGlobalShortcut();
|
||
};
|
||
applyPttState();
|
||
|
||
const unsubSettings = subscribePttSettings((next) => {
|
||
settings = next;
|
||
applyPttState();
|
||
});
|
||
|
||
window.addEventListener('keydown', onKeyDown);
|
||
window.addEventListener('keyup', onKeyUp);
|
||
|
||
return () => {
|
||
unsubSettings();
|
||
window.removeEventListener('keydown', onKeyDown);
|
||
window.removeEventListener('keyup', onKeyUp);
|
||
if (globalRegisteredFor) {
|
||
void unregisterPttShortcut(globalRegisteredFor);
|
||
globalRegisteredFor = null;
|
||
}
|
||
};
|
||
}, [state.kind]);
|
||
|
||
// --- Mute / Deafen global hotkeys --------------------------------------
|
||
// Discord-parity: both toggles respond to a user-configurable chord
|
||
// (default Ctrl+Shift+M / Ctrl+Shift+D, disabled until the user opts in).
|
||
// Registered only while a call is active so the shortcuts don't intercept
|
||
// typing outside of calls. Under Tauri we register an OS-level chord so
|
||
// mute/deafen work from any focused window; the window keydown listener
|
||
// is the fallback for the web build + when the global register fails
|
||
// (another app owns the chord).
|
||
useEffect(() => {
|
||
if (
|
||
state.kind !== 'connected' &&
|
||
state.kind !== 'reconnecting'
|
||
) {
|
||
return;
|
||
}
|
||
let settings: VoiceHotkeys = getVoiceHotkeys();
|
||
let registered: { mute: string | null; deafen: string | null } = {
|
||
mute: null,
|
||
deafen: null,
|
||
};
|
||
|
||
const fire = (kind: 'mute' | 'deafen') => {
|
||
if (kind === 'mute') toggleMute();
|
||
else toggleDeafen();
|
||
};
|
||
|
||
const onKey = (e: KeyboardEvent) => {
|
||
if (eventMatchesBinding(settings.mute, e)) {
|
||
e.preventDefault();
|
||
fire('mute');
|
||
return;
|
||
}
|
||
if (eventMatchesBinding(settings.deafen, e)) {
|
||
e.preventDefault();
|
||
fire('deafen');
|
||
return;
|
||
}
|
||
};
|
||
window.addEventListener('keydown', onKey);
|
||
|
||
const syncGlobalShortcuts = () => {
|
||
if (!isTauriRuntime()) return;
|
||
const desired = {
|
||
mute: settings.mute.enabled ? bindingToTauriShortcut(settings.mute) : null,
|
||
deafen: settings.deafen.enabled ? bindingToTauriShortcut(settings.deafen) : null,
|
||
};
|
||
for (const kind of ['mute', 'deafen'] as const) {
|
||
const want = desired[kind];
|
||
const have = registered[kind];
|
||
if (want === have) continue;
|
||
if (have) {
|
||
void unregisterGlobalShortcut(have);
|
||
registered = { ...registered, [kind]: null };
|
||
}
|
||
if (want) {
|
||
// Tag the closure so React's stale-state trap doesn't bite —
|
||
// `fire` is stable (defined above), and `kind` is captured by
|
||
// value.
|
||
const thisKind = kind;
|
||
void registerGlobalShortcutPress(want, () => fire(thisKind));
|
||
registered = { ...registered, [kind]: want };
|
||
}
|
||
}
|
||
};
|
||
|
||
syncGlobalShortcuts();
|
||
const unsub = subscribeVoiceHotkeys((next) => {
|
||
settings = next;
|
||
syncGlobalShortcuts();
|
||
});
|
||
|
||
return () => {
|
||
unsub();
|
||
window.removeEventListener('keydown', onKey);
|
||
if (registered.mute) void unregisterGlobalShortcut(registered.mute);
|
||
if (registered.deafen) void unregisterGlobalShortcut(registered.deafen);
|
||
};
|
||
}, [state.kind, toggleMute, toggleDeafen]);
|
||
|
||
// --- Outgoing-channel: listen for accept/reject on our own invite ------
|
||
// and incoming invites from peers.
|
||
useEffect(() => {
|
||
if (!myId) return;
|
||
const me: string = myId; // narrowed capture for the inner closure
|
||
const topic = signalTopic(me);
|
||
const channel = supabase
|
||
.channel(topic, { config: { broadcast: { self: false } } })
|
||
.on('broadcast', { event: 'signal' }, (msg) => {
|
||
const payload = msg.payload as CallSignal;
|
||
handleSignal(payload);
|
||
});
|
||
signalChannelRef.current = channel;
|
||
void channel.subscribe();
|
||
|
||
return () => {
|
||
signalChannelRef.current = null;
|
||
void supabase.removeChannel(channel);
|
||
};
|
||
|
||
function handleSignal(p: CallSignal) {
|
||
const cur = stateRef.current;
|
||
switch (p.type) {
|
||
case 'invite': {
|
||
if (cur.kind !== 'idle') {
|
||
// Busy — auto-reject.
|
||
void sendSignal(p.fromUserId, {
|
||
type: 'reject',
|
||
callId: p.callId,
|
||
byUserId: me,
|
||
});
|
||
return;
|
||
}
|
||
setState({
|
||
kind: 'incoming',
|
||
callId: p.callId,
|
||
conversationId: p.conversationId,
|
||
fromUserId: p.fromUserId,
|
||
mediaKind: p.kind,
|
||
});
|
||
const conv = conversationsRef.current.find((c) => c.id === p.conversationId) ?? null;
|
||
const callerName =
|
||
conv?.members.find((m) => m.userId === p.fromUserId)?.profile?.displayName ??
|
||
conv?.peer?.displayName ??
|
||
'…';
|
||
const isGroup = conv?.type === 'group';
|
||
if (presenceRef.current !== 'dnd') {
|
||
void notify({
|
||
title: isGroup
|
||
? (conv?.name ?? 'Gruppenanruf')
|
||
: 'Eingehender Anruf',
|
||
body: isGroup
|
||
? callerName + ' ruft die Gruppe'
|
||
: callerName + ' ruft dich an',
|
||
});
|
||
}
|
||
break;
|
||
}
|
||
case 'accept':
|
||
case 'end': {
|
||
// No-op. Participant join/leave is tracked via LiveKit events so
|
||
// calls stay active while at least one person remains in the room.
|
||
break;
|
||
}
|
||
case 'reject': {
|
||
// Only relevant while I'm still the outgoing-caller who hasn't
|
||
// reached the room. Once someone joined (state = connected), a late
|
||
// reject from another ringing peer doesn't end the call.
|
||
if (
|
||
cur.kind !== 'outgoing' ||
|
||
cur.callId !== p.callId ||
|
||
everConnectedRef.current
|
||
) {
|
||
break;
|
||
}
|
||
// Remove the rejecter from the pending set. For group calls, keep
|
||
// ringing as long as at least one peer hasn't answered — only the
|
||
// last reject collapses the call to `declined`.
|
||
pendingPeersRef.current.delete(p.byUserId);
|
||
if (pendingPeersRef.current.size > 0) break;
|
||
clearRingTimer();
|
||
clearSoloTimer();
|
||
void emitCallEvent(cur.conversationId, 'declined', cur.mediaKind, 0);
|
||
void disconnectRoom();
|
||
setState({ kind: 'idle' });
|
||
break;
|
||
}
|
||
case 'cancel': {
|
||
// Caller cancelled before anyone picked up — receiver dismisses the
|
||
// incoming toast. Only hits when we're still in 'incoming' state.
|
||
if (cur.kind === 'incoming' && cur.callId === p.callId) {
|
||
const conv = conversationsRef.current.find((c) => c.id === cur.conversationId) ?? null;
|
||
const callerName =
|
||
conv?.members.find((m) => m.userId === cur.fromUserId)?.profile?.displayName ??
|
||
conv?.peer?.displayName ??
|
||
'…';
|
||
if (presenceRef.current !== 'dnd') {
|
||
void notify({
|
||
title: 'Verpasster Anruf',
|
||
body: callerName + ' hat aufgelegt',
|
||
});
|
||
}
|
||
setState({ kind: 'idle' });
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}, [myId, clearRingTimer, clearSoloTimer, disconnectRoom, sendSignal, emitCallEvent]);
|
||
|
||
const setCallMode = useCallback((mode: CallMode) => {
|
||
setCallModeState(mode);
|
||
}, []);
|
||
|
||
const setFocusedId = useCallback((id: string | null) => {
|
||
setFocusedIdState(id);
|
||
}, []);
|
||
|
||
const markActive = useCallback((id: string, on: boolean) => {
|
||
setActiveSoundboardIds((prev) => {
|
||
const has = prev.has(id);
|
||
if (on && has) return prev;
|
||
if (!on && !has) return prev;
|
||
const next = new Set(prev);
|
||
if (on) next.add(id);
|
||
else next.delete(id);
|
||
return next;
|
||
});
|
||
}, []);
|
||
|
||
const playSoundboard = useCallback(
|
||
async (id: string, opts?: { overlap?: boolean }) => {
|
||
const pipeline = pipelineRef.current;
|
||
if (!pipeline) return;
|
||
const entries = await listSoundboard();
|
||
const entry = entries.find((e) => e.id === id);
|
||
if (!entry) return;
|
||
const handle = await playEntry(pipeline, entry, {
|
||
...(opts?.overlap !== undefined ? { overlap: opts.overlap } : {}),
|
||
onEnded: () => markActive(id, false),
|
||
});
|
||
if (handle) markActive(id, true);
|
||
},
|
||
[markActive],
|
||
);
|
||
|
||
const stopSoundboard = useCallback(
|
||
(id?: string) => {
|
||
const pipeline = pipelineRef.current;
|
||
if (!pipeline) return;
|
||
pipeline.stopAll(id);
|
||
if (id) {
|
||
markActive(id, false);
|
||
} else {
|
||
setActiveSoundboardIds(new Set<string>());
|
||
}
|
||
},
|
||
[markActive],
|
||
);
|
||
|
||
const setSoundboardMasterGain = useCallback(async (value: number) => {
|
||
const prefs = await updateSoundboardPrefs({ masterGain: value });
|
||
pipelineRef.current?.setSoundboardGain(prefs.masterGain);
|
||
}, []);
|
||
|
||
const setSoundboardMonitorGain = useCallback(async (value: number) => {
|
||
const prefs = await updateSoundboardPrefs({ monitorGain: value });
|
||
pipelineRef.current?.setMonitorGain(prefs.monitorGain);
|
||
}, []);
|
||
|
||
// Global soundboard hotkey registration — runs only while connected so the
|
||
// OS-level shortcuts don't fire when the user is outside of a call.
|
||
useEffect(() => {
|
||
if (state.kind !== 'connected') return;
|
||
const teardown = startSoundboardHotkeys((id) => {
|
||
void playSoundboard(id);
|
||
});
|
||
return teardown;
|
||
}, [state.kind, playSoundboard]);
|
||
|
||
const setAudioInputDevice = useCallback(async (deviceId: string | null) => {
|
||
updateAudioSettings({ inputDeviceId: deviceId });
|
||
const pipeline = pipelineRef.current;
|
||
if (!pipeline) return;
|
||
try {
|
||
// We own the mic track (see joinRoom pipeline setup), so LiveKit's
|
||
// switchActiveDevice no longer applies. Fetch a new raw track with the
|
||
// updated deviceId + the same quality constraints, then hand ownership
|
||
// to the pipeline. It disconnects the old source, stops the old track,
|
||
// and rewires micGain onto the new source — the published track stays
|
||
// stable so peers don't see a republish.
|
||
const audioPrefs = getAudioSettings();
|
||
const aParams = getAudioQualityParams(audioPrefs.quality);
|
||
const nsEffective = audioPrefs.noiseSuppression && aParams.noiseSuppression;
|
||
const newStream = await navigator.mediaDevices.getUserMedia({
|
||
audio: {
|
||
echoCancellation: aParams.echoCancellation,
|
||
noiseSuppression: nsEffective,
|
||
autoGainControl: aParams.autoGainControl,
|
||
channelCount: aParams.stereo ? 2 : 1,
|
||
sampleRate: aParams.sampleRateHz,
|
||
...(deviceId ? { deviceId: { ideal: deviceId } } : {}),
|
||
},
|
||
video: false,
|
||
});
|
||
const newTrack = newStream.getAudioTracks()[0];
|
||
if (!newTrack) throw new Error('no audio track for device');
|
||
pipeline.replaceMicTrack(newTrack);
|
||
} catch (err: unknown) {
|
||
console.error('setAudioInputDevice failed', err);
|
||
}
|
||
}, []);
|
||
|
||
const clearMicError = useCallback(() => {
|
||
setMicError(null);
|
||
}, []);
|
||
|
||
const watchShare = useCallback((userId: string) => {
|
||
setWatchingShareUserIds((prev) => {
|
||
if (prev.has(userId)) return prev;
|
||
const next = new Set(prev);
|
||
next.add(userId);
|
||
return next;
|
||
});
|
||
// Un-dismiss in case the user had dismissed earlier in the session and
|
||
// now wants to watch again (Discord also lets you re-subscribe).
|
||
setDismissedShareUserIds((prev) => {
|
||
if (!prev.has(userId)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(userId);
|
||
return next;
|
||
});
|
||
}, []);
|
||
|
||
const stopWatchingShare = useCallback((userId: string) => {
|
||
setWatchingShareUserIds((prev) => {
|
||
if (!prev.has(userId)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(userId);
|
||
return next;
|
||
});
|
||
}, []);
|
||
|
||
const dismissShare = useCallback((userId: string) => {
|
||
setWatchingShareUserIds((prev) => {
|
||
if (!prev.has(userId)) return prev;
|
||
const next = new Set(prev);
|
||
next.delete(userId);
|
||
return next;
|
||
});
|
||
setDismissedShareUserIds((prev) => {
|
||
if (prev.has(userId)) return prev;
|
||
const next = new Set(prev);
|
||
next.add(userId);
|
||
return next;
|
||
});
|
||
}, []);
|
||
|
||
const setScreenShareAudioMuted = useCallback(
|
||
(userId: string, muted: boolean) => {
|
||
setScreenShareAudioMutedIds((prev) => {
|
||
const has = prev.has(userId);
|
||
if (muted === has) return prev;
|
||
const next = new Set(prev);
|
||
if (muted) next.add(userId);
|
||
else next.delete(userId);
|
||
return next;
|
||
});
|
||
},
|
||
[],
|
||
);
|
||
|
||
const retryMic = useCallback(async () => {
|
||
const r = roomRef.current;
|
||
if (!r) {
|
||
setMicError(null);
|
||
return;
|
||
}
|
||
await setupMicPipeline(r);
|
||
}, [setupMicPipeline]);
|
||
|
||
// Clear the stale mic-error + screen-share session state whenever a call
|
||
// fully tears down so the next join starts with a clean slate.
|
||
useEffect(() => {
|
||
if (state.kind === 'idle' || state.kind === 'error') {
|
||
setMicError(null);
|
||
setWatchingShareUserIds(new Set<string>());
|
||
setDismissedShareUserIds(new Set<string>());
|
||
setScreenShareAudioMutedIds(new Set<string>());
|
||
clearScreenShareVolumes();
|
||
}
|
||
}, [state.kind]);
|
||
|
||
// Keep the module-level mirrors in sync so attachTrack (which is defined
|
||
// outside the React component and runs from LiveKit event callbacks) can
|
||
// decide the initial muted-state for ScreenShareAudio elements. Also
|
||
// re-applies the muted state to already-attached elements on every flip
|
||
// — covers both watching changes and manual mute toggles from the
|
||
// context menu.
|
||
useEffect(() => {
|
||
watchingShareUserIdsMirror = watchingShareUserIds;
|
||
screenShareAudioMutedIdsMirror = screenShareAudioMutedIds;
|
||
const nodes = document.querySelectorAll<HTMLAudioElement>(
|
||
'audio[data-track-source="screenshare"]',
|
||
);
|
||
nodes.forEach((el) => {
|
||
if (deafenedActive) {
|
||
el.muted = true;
|
||
return;
|
||
}
|
||
const pid = el.getAttribute('data-participant');
|
||
if (!pid) return;
|
||
const watching = watchingShareUserIds.has(pid);
|
||
const manualMuted = screenShareAudioMutedIds.has(pid);
|
||
el.muted = !watching || manualMuted;
|
||
});
|
||
}, [watchingShareUserIds, screenShareAudioMutedIds]);
|
||
|
||
const setAudioOutputDevice = useCallback(async (deviceId: string | null) => {
|
||
updateAudioSettings({ outputDeviceId: deviceId });
|
||
const sinkId = deviceId ?? '';
|
||
// Apply to every <audio> element we've attached to the body. LiveKit's
|
||
// switchActiveDevice only tracks elements it attached itself; our custom
|
||
// appendChild path bypasses that, so we iterate and setSinkId manually.
|
||
const els = document.querySelectorAll<HTMLAudioElement>(
|
||
'audio[data-livekit-track]',
|
||
);
|
||
for (const el of Array.from(els)) {
|
||
if (typeof el.setSinkId !== 'function') continue;
|
||
try {
|
||
await el.setSinkId(sinkId);
|
||
} catch (err: unknown) {
|
||
console.warn('setSinkId on audio element failed', err);
|
||
}
|
||
}
|
||
const r = roomRef.current;
|
||
if (r) {
|
||
try {
|
||
await r.switchActiveDevice('audiooutput', sinkId || 'default');
|
||
} catch (err: unknown) {
|
||
console.warn('switchActiveDevice(audiooutput) failed', err);
|
||
}
|
||
}
|
||
}, []);
|
||
|
||
// Reset UI call-mode state when the call leaves any active phase so the next
|
||
// call starts fresh at grid/unfocused.
|
||
useEffect(() => {
|
||
if (state.kind === 'idle' || state.kind === 'error') {
|
||
setCallModeState('grid');
|
||
setFocusedIdState(null);
|
||
}
|
||
}, [state.kind]);
|
||
|
||
// Hold the screen awake while a call is live so long sessions don't get
|
||
// dropped by display-sleep / OS power-save. Released the moment the call
|
||
// ends or errors out.
|
||
useEffect(() => {
|
||
const callActive =
|
||
state.kind === 'connected' ||
|
||
state.kind === 'connecting' ||
|
||
state.kind === 'reconnecting' ||
|
||
state.kind === 'outgoing';
|
||
void setCallWakeLock(callActive);
|
||
}, [state.kind]);
|
||
|
||
// Global Esc: drop out of fullscreen cinema back to grid while in an active
|
||
// call. Doesn't hangup and doesn't fire when other dialogs would consume it.
|
||
useEffect(() => {
|
||
const onKey = (e: KeyboardEvent) => {
|
||
if (e.key !== 'Escape') return;
|
||
if (callMode !== 'fullscreen') return;
|
||
if (
|
||
state.kind !== 'connected' &&
|
||
state.kind !== 'connecting' &&
|
||
state.kind !== 'reconnecting'
|
||
) {
|
||
return;
|
||
}
|
||
setCallModeState('grid');
|
||
};
|
||
window.addEventListener('keydown', onKey);
|
||
return () => window.removeEventListener('keydown', onKey);
|
||
}, [callMode, state.kind]);
|
||
|
||
const value = useMemo<CallContextValue>(
|
||
() => ({
|
||
state,
|
||
room,
|
||
remoteParticipants,
|
||
isMuted,
|
||
isE2EEActive,
|
||
isScreenSharing,
|
||
isCameraEnabled,
|
||
isDeafened,
|
||
remoteDeafen,
|
||
remoteMute,
|
||
remoteScreenShares,
|
||
lastCallConversationId,
|
||
callMode,
|
||
focusedId,
|
||
startCall,
|
||
joinActiveCall,
|
||
acceptIncoming,
|
||
rejectIncoming,
|
||
hangup,
|
||
toggleMute,
|
||
toggleScreenShare,
|
||
startScreenShare,
|
||
stopScreenShare,
|
||
toggleCamera,
|
||
toggleDeafen,
|
||
dismissLastCall,
|
||
setCallMode,
|
||
setFocusedId,
|
||
setAudioInputDevice,
|
||
setAudioOutputDevice,
|
||
playSoundboard,
|
||
stopSoundboard,
|
||
activeSoundboardIds,
|
||
setSoundboardMasterGain,
|
||
setSoundboardMonitorGain,
|
||
micError,
|
||
clearMicError,
|
||
retryMic,
|
||
watchingShareUserIds,
|
||
dismissedShareUserIds,
|
||
watchShare,
|
||
stopWatchingShare,
|
||
dismissShare,
|
||
screenShareAudioMutedIds,
|
||
setScreenShareAudioMuted,
|
||
}),
|
||
[
|
||
state,
|
||
room,
|
||
remoteParticipants,
|
||
isMuted,
|
||
isE2EEActive,
|
||
isScreenSharing,
|
||
isCameraEnabled,
|
||
isDeafened,
|
||
remoteDeafen,
|
||
remoteMute,
|
||
remoteScreenShares,
|
||
lastCallConversationId,
|
||
callMode,
|
||
focusedId,
|
||
startCall,
|
||
joinActiveCall,
|
||
acceptIncoming,
|
||
rejectIncoming,
|
||
hangup,
|
||
toggleMute,
|
||
toggleScreenShare,
|
||
startScreenShare,
|
||
stopScreenShare,
|
||
toggleCamera,
|
||
toggleDeafen,
|
||
dismissLastCall,
|
||
setCallMode,
|
||
setFocusedId,
|
||
setAudioInputDevice,
|
||
setAudioOutputDevice,
|
||
playSoundboard,
|
||
stopSoundboard,
|
||
activeSoundboardIds,
|
||
setSoundboardMasterGain,
|
||
setSoundboardMonitorGain,
|
||
micError,
|
||
clearMicError,
|
||
retryMic,
|
||
watchingShareUserIds,
|
||
dismissedShareUserIds,
|
||
watchShare,
|
||
stopWatchingShare,
|
||
dismissShare,
|
||
screenShareAudioMutedIds,
|
||
setScreenShareAudioMuted,
|
||
],
|
||
);
|
||
|
||
return <CallContext.Provider value={value}>{children}</CallContext.Provider>;
|
||
}
|
||
|
||
export function useCall(): CallContextValue {
|
||
const ctx = useContext(CallContext);
|
||
if (!ctx) throw new Error('useCall must be used inside <CallProvider>');
|
||
return ctx;
|
||
}
|
||
|
||
// Shared flag so attachTrack (called from LiveKit event listeners, outside the
|
||
// React component) can apply the current deafen state to freshly-attached
|
||
// audio elements. Toggled by toggleDeafen in sync with the React state.
|
||
let deafenedActive = false;
|
||
|
||
// Same pattern for the "which shares is the user actively watching" set —
|
||
// used by attachTrack to decide whether a freshly-landed ScreenShareAudio
|
||
// track should start muted. Synced from React via a useEffect inside
|
||
// CallProvider.
|
||
let watchingShareUserIdsMirror: ReadonlySet<string> = new Set<string>();
|
||
|
||
// Manual mute flags for screen-share audio, independent of the watching
|
||
// state. When a userId sits in here, their share-audio stays muted even
|
||
// after the user clicked "Bildschirm anschauen".
|
||
let screenShareAudioMutedIdsMirror: ReadonlySet<string> = new Set<string>();
|
||
|
||
async function broadcastPresence(
|
||
room: Room,
|
||
deafened: boolean,
|
||
muted: boolean,
|
||
): Promise<void> {
|
||
try {
|
||
const payload = new TextEncoder().encode(
|
||
JSON.stringify({ type: 'presence', deafened, muted }),
|
||
);
|
||
await room.localParticipant.publishData(payload, { reliable: true });
|
||
} catch (err: unknown) {
|
||
console.warn('broadcastPresence failed', err);
|
||
}
|
||
}
|
||
|
||
function attachTrack(
|
||
track: RemoteTrack,
|
||
publication: RemoteTrackPublication,
|
||
participant: RemoteParticipant,
|
||
): void {
|
||
if (track.kind === Track.Kind.Audio) {
|
||
const audio = track.attach();
|
||
if (audio instanceof HTMLAudioElement) {
|
||
audio.autoplay = true;
|
||
audio.setAttribute('playsinline', 'true');
|
||
audio.setAttribute('data-livekit-track', track.sid ?? '');
|
||
const isScreenShareAudio =
|
||
track.source === Track.Source.ScreenShareAudio ||
|
||
publication.source === Track.Source.ScreenShareAudio;
|
||
if (isScreenShareAudio) {
|
||
audio.setAttribute('data-track-source', 'screenshare');
|
||
}
|
||
if (participant.identity) {
|
||
audio.setAttribute('data-participant', participant.identity);
|
||
audio.volume = isScreenShareAudio
|
||
? getScreenShareVolume(participant.identity)
|
||
: getParticipantVolume(participant.identity);
|
||
}
|
||
// Mute rules, in priority order:
|
||
// 1. Deafen wins — user chose to hear nothing at all.
|
||
// 2. ScreenShareAudio is muted until the user explicitly clicks
|
||
// "Bildschirm anschauen" (watching gate).
|
||
// 3. ScreenShareAudio is also muted when the user flipped the
|
||
// manual mute toggle in the share context menu, regardless of
|
||
// watching state.
|
||
// 4. Everything else starts audible.
|
||
if (deafenedActive) {
|
||
audio.muted = true;
|
||
} else if (isScreenShareAudio) {
|
||
const pid = participant.identity ?? '';
|
||
const watching = pid !== '' && watchingShareUserIdsMirror.has(pid);
|
||
const manualMuted = pid !== '' && screenShareAudioMutedIdsMirror.has(pid);
|
||
audio.muted = !watching || manualMuted;
|
||
}
|
||
document.body.appendChild(audio);
|
||
// Apply persisted sinkId so the element routes to the user's chosen
|
||
// speaker/headphone from the start (LiveKit's own `switchActiveDevice`
|
||
// doesn't track custom-appended elements).
|
||
const sinkId = getAudioSettings().outputDeviceId;
|
||
if (sinkId && typeof audio.setSinkId === 'function') {
|
||
void audio.setSinkId(sinkId).catch((err: unknown) => {
|
||
console.warn('setSinkId on attach failed', err);
|
||
});
|
||
}
|
||
}
|
||
}
|
||
// Video is handled later in M2.6/M3 by a dedicated <video> element.
|
||
}
|
||
|
||
function detachTrack(
|
||
track: RemoteTrack,
|
||
_publication: RemoteTrackPublication,
|
||
_participant: RemoteParticipant,
|
||
): void {
|
||
if (track.kind === Track.Kind.Audio) {
|
||
const els = track.detach();
|
||
for (const el of els) {
|
||
el.remove();
|
||
}
|
||
}
|
||
}
|
||
|