825160ee46
Chronological port of every Tauri release commit (v0.11.4 -> v0.15.2)
into the Electron rebuild, plus Discord-style audio handling that goes
beyond the Tauri original.
Highlights:
- All 17 Tauri release commits ported (audio fixes, custom notification
sound, Discord-style chat UX, profile banner, changelog page,
Discord-parity call UX, screen-share echo + re-watch UX, audio-loop
fix).
- Native napi-rs audio-loopback addon with WASAPI process-loopback:
* EXCLUDE_TARGET_PROCESS_TREE for full-screen shares -> peers
never hear themselves echoed back through the capture.
* INCLUDE_TARGET_PROCESS_TREE for window shares -> only the
picked window's audio is captured, not the whole OS mixer
(Discord parity).
* HWND -> PID resolution via Win32 GetWindowThreadProcessId.
- Discord-style screen-source picker (thumbnail grid, screens vs
apps tabs, live-refreshing thumbnails).
- Hash routing fix for packaged builds (file:// can't resolve
BrowserRouter paths).
- Tauri sources removed (apps/desktop/src-tauri).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
108 lines
3.1 KiB
TypeScript
108 lines
3.1 KiB
TypeScript
// One-shot call sound effects via WebAudio. Generated on the fly so no
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// binary assets needed. Intentionally short + low-volume — these fire
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// multiple times per call and shouldn't feel intrusive.
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type Sfx = 'join' | 'leave' | 'end' | 'mute' | 'unmute' | 'deafen' | 'undeafen';
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let ctx: AudioContext | null = null;
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function getCtx(): AudioContext | null {
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if (ctx) return ctx;
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const AudioCtx =
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window.AudioContext ??
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(window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
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if (!AudioCtx) return null;
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ctx = new AudioCtx();
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return ctx;
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}
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function beep(freq: number, durationSec: number, delaySec: number, gain = 0.15): void {
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const c = getCtx();
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if (!c) return;
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const osc = c.createOscillator();
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const g = c.createGain();
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osc.type = 'sine';
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osc.frequency.value = freq;
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osc.connect(g);
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g.connect(c.destination);
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const t0 = c.currentTime + delaySec;
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g.gain.setValueAtTime(0, t0);
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g.gain.linearRampToValueAtTime(gain, t0 + 0.02);
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g.gain.exponentialRampToValueAtTime(0.001, t0 + durationSec);
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osc.start(t0);
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osc.stop(t0 + durationSec + 0.02);
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}
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export async function playSfx(kind: Sfx): Promise<void> {
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const c = getCtx();
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if (!c) return;
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if (c.state === 'suspended') {
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try {
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await c.resume();
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} catch {
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/* ignore */
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}
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}
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switch (kind) {
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case 'join':
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// Rising two-note chirp — someone entered.
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beep(523.25, 0.12, 0, 0.16); // C5
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beep(783.99, 0.18, 0.1, 0.16); // G5
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break;
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case 'leave':
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// Falling two-note — someone left.
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beep(659.25, 0.12, 0, 0.14); // E5
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beep(329.63, 0.18, 0.1, 0.14); // E4
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break;
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case 'end':
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// Soft descending thud — call ended.
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beep(440, 0.18, 0, 0.14); // A4
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beep(293.66, 0.26, 0.14, 0.14); // D4
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break;
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case 'mute':
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// Discord-style: short downward blip when mic goes silent. Quick, low
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// volume so it doesn't fight whatever the user is listening to.
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beep(880, 0.06, 0, 0.1); // A5
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beep(660, 0.08, 0.04, 0.1); // E5
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break;
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case 'unmute':
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// Mirror: upward blip when mic comes back.
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beep(660, 0.06, 0, 0.1);
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beep(880, 0.08, 0.04, 0.1);
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break;
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case 'deafen':
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// Lower + slightly longer than mute — Discord uses a deeper tone for
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// deafen so the user can tell the two states apart without looking.
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beep(660, 0.07, 0, 0.1);
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beep(392, 0.12, 0.05, 0.1); // G4
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break;
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case 'undeafen':
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// Mirror of deafen: low → mid.
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beep(392, 0.07, 0, 0.1);
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beep(660, 0.12, 0.05, 0.1);
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break;
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}
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}
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export function playJoinBeep(): Promise<void> {
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return playSfx('join');
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}
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export function playLeaveBeep(): Promise<void> {
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return playSfx('leave');
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}
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export function playEndBeep(): Promise<void> {
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return playSfx('end');
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}
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export function playMuteBeep(): Promise<void> {
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return playSfx('mute');
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}
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export function playUnmuteBeep(): Promise<void> {
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return playSfx('unmute');
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}
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export function playDeafenBeep(): Promise<void> {
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return playSfx('deafen');
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}
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export function playUndeafenBeep(): Promise<void> {
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return playSfx('undeafen');
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}
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