Files
ChatApp/apps/desktop/src/lib/ringtone.ts
T
byGalax 672c8738c7 feat: file variety, user status, DND gate, drag-drop, mentions, link preview, emoji picker, soundboard, ringtone
Attachments
- Video: native <video controls>, decrypted blob, metadata preload
- PDF: collapsible <object> viewer with download + preview toggle
- Generic: file card with lazy decrypt, mime-to-extension map
- MessageBubble dispatch: audio/image/video/pdf/generic by mime
- Composer accept widened from image/* to any; AttachmentPreview renders
  non-images as file cards

User status
- usePeerPresence returns { state, statusMessage } and tracks both fields
  via realtime updates
- ConversationHeader subtitle shows custom status_message when peer is
  online/idle/dnd (with message set); falls back to localized presence
  label; always "Offline" when state === 'offline'
- UserBar: status_message input in dropdown (max 128 chars, save on
  blur/Enter), subtitle uses same precedence as peer view
- AuthContext: auto-flip offline → online on session mount; best-effort
  offline on beforeunload/pagehide; respects explicit idle/dnd/invisible
- i18n: presence.status_placeholder (DE + EN)

DND
- CallUI: incoming ring suppressed when own presence === 'dnd' (outgoing
  rings stay audible — user-initiated)
- CallContext: presenceRef mirrors profile.presenceState, incoming-call
  and missed-call OS notifications skipped under DND
- ConversationsContext already gated message tone + notify

Drag/drop + paste
- Page-root drag handlers feed ingestFiles; overlay shown while dragging
- Textarea onPaste extracts clipboard image items

@mentions in groups
- MentionAutocomplete: keyboard-driven dropdown, arrow/enter/tab/esc
- Composer onChange parses trailing @token, auto-open
- renderBodyWithMentions highlights @username tokens in bubbles

Link previews
- Migration 20260421000003_link_previews.sql (cache table, auth read,
  service-role write via edge function)
- Edge function og-preview: POST {url}, fetches HTML (6s timeout, 1MB
  cap), regex-parses OG/twitter/description, upserts cache
- useLinkPreview hook with in-memory cache + inflight dedup
- LinkPreviewCard rendered from first URL in message body

Emoji picker
- Built-in curated set (~250 emojis) across five categories
- Search by keyword/emoji char/category, recent list persisted in
  localStorage
- Trigger button next to + and voice buttons in composer

Soundboard + ringtone + mic pipeline
- Pulled in (user-authored) SoundboardManagerDialog/Panel/Settings,
  RingtoneSettings, mic pipeline + hotkeys + storage modules
- AuthContext imports updateOwnProfile for presence auto-flip

Fixes
- AttachmentAudio min-width so bubbles don't collapse to 0px on peer
  side
- Focus flicker: visibility/online wake refresh throttled to 30s,
  focus listener dropped, loading flag only on first fetch
2026-04-21 09:13:30 +02:00

158 lines
4.7 KiB
TypeScript

// Looping ringtones. Two patterns:
// - outgoing: long calling tone, 3s cycle (oscillator only)
// - incoming: classic "ring ring" double beep (oscillator), optionally
// upgraded to a user-supplied audio file stored in ringtoneStorage
//
// The custom file plays immediately if we can load it; otherwise we fall
// back to the generated oscillator pattern so ringing never misses an
// incoming call due to an IO failure.
import { getIncomingRingtone } from './ringtoneStorage';
type Pattern = 'outgoing' | 'incoming';
class Ringtone {
private ctx: AudioContext | null = null;
private interval: number | null = null;
private pattern: Pattern | null = null;
// Custom-file playback path (incoming only).
private audioEl: HTMLAudioElement | null = null;
private customUrl: string | null = null;
// Sequence token to ignore slow IO completing after user changed state.
private startSeq = 0;
start(pattern: Pattern): void {
if (this.pattern === pattern) return; // already playing this pattern
this.stop();
this.pattern = pattern;
const seq = ++this.startSeq;
if (pattern === 'incoming') {
// Kick off oscillator immediately so we never miss ringing feedback
// while the custom file (if any) loads asynchronously. Once the blob
// is ready we hand playback over to the <audio> element.
this.startOscillator(pattern);
void this.tryUpgradeToCustom(seq);
} else {
this.startOscillator(pattern);
}
}
stop(): void {
this.startSeq++;
this.stopOscillator();
this.stopCustom();
this.pattern = null;
}
// --- Custom file path (incoming only) ----------------------------------
private async tryUpgradeToCustom(seq: number): Promise<void> {
let stored;
try {
stored = await getIncomingRingtone();
} catch {
return; // keep oscillator
}
// User stopped or switched patterns while we were loading.
if (seq !== this.startSeq || this.pattern !== 'incoming' || !stored) return;
const url = URL.createObjectURL(stored.blob);
const el = new Audio(url);
el.loop = true;
el.volume = 0.85;
// Chrome/WKWebView autoplay policy: muted playback is always allowed,
// but ringtones must be audible, so play() may reject the first time
// before the user interacted. If it rejects, we keep the oscillator.
el.play().catch(() => {
URL.revokeObjectURL(url);
});
this.audioEl = el;
this.customUrl = url;
// Only swap off the oscillator once the custom element is actually
// wired — avoids a silent gap on transition.
this.stopOscillator();
}
private stopCustom(): void {
if (this.audioEl) {
try {
this.audioEl.pause();
} catch {
/* ignore */
}
this.audioEl.src = '';
this.audioEl = null;
}
if (this.customUrl) {
URL.revokeObjectURL(this.customUrl);
this.customUrl = null;
}
}
// --- Oscillator fallback ----------------------------------------------
private startOscillator(pattern: Pattern): void {
const AudioCtx =
window.AudioContext ??
(window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
if (!AudioCtx) return;
this.ctx = new AudioCtx();
const play = pattern === 'outgoing' ? this.playOutgoing : this.playIncoming;
play.call(this);
this.interval = window.setInterval(
() => play.call(this),
pattern === 'outgoing' ? 3000 : 2000,
);
}
private stopOscillator(): void {
if (this.interval !== null) {
window.clearInterval(this.interval);
this.interval = null;
}
if (this.ctx) {
void this.ctx.close().catch(() => {
/* ignore */
});
this.ctx = null;
}
}
private beep(freq: number, durationSec: number, delaySec: number, gain = 0.18): void {
const ctx = this.ctx;
if (!ctx) return;
const osc = ctx.createOscillator();
const g = ctx.createGain();
osc.type = 'sine';
osc.frequency.value = freq;
osc.connect(g);
g.connect(ctx.destination);
const t0 = ctx.currentTime + delaySec;
g.gain.setValueAtTime(0, t0);
g.gain.linearRampToValueAtTime(gain, t0 + 0.02);
g.gain.exponentialRampToValueAtTime(0.001, t0 + durationSec);
osc.start(t0);
osc.stop(t0 + durationSec + 0.02);
}
private playOutgoing(): void {
// Soft calling tone — single warm note.
this.beep(440, 0.4, 0, 0.14);
this.beep(440, 0.4, 0.6, 0.14);
}
private playIncoming(): void {
// Classic double-ring "ring ring".
this.beep(880, 0.18, 0, 0.22);
this.beep(660, 0.18, 0.22, 0.22);
this.beep(880, 0.18, 0.6, 0.22);
this.beep(660, 0.18, 0.82, 0.22);
}
}
export const ringtone = new Ringtone();