672c8738c7
Attachments
- Video: native <video controls>, decrypted blob, metadata preload
- PDF: collapsible <object> viewer with download + preview toggle
- Generic: file card with lazy decrypt, mime-to-extension map
- MessageBubble dispatch: audio/image/video/pdf/generic by mime
- Composer accept widened from image/* to any; AttachmentPreview renders
non-images as file cards
User status
- usePeerPresence returns { state, statusMessage } and tracks both fields
via realtime updates
- ConversationHeader subtitle shows custom status_message when peer is
online/idle/dnd (with message set); falls back to localized presence
label; always "Offline" when state === 'offline'
- UserBar: status_message input in dropdown (max 128 chars, save on
blur/Enter), subtitle uses same precedence as peer view
- AuthContext: auto-flip offline → online on session mount; best-effort
offline on beforeunload/pagehide; respects explicit idle/dnd/invisible
- i18n: presence.status_placeholder (DE + EN)
DND
- CallUI: incoming ring suppressed when own presence === 'dnd' (outgoing
rings stay audible — user-initiated)
- CallContext: presenceRef mirrors profile.presenceState, incoming-call
and missed-call OS notifications skipped under DND
- ConversationsContext already gated message tone + notify
Drag/drop + paste
- Page-root drag handlers feed ingestFiles; overlay shown while dragging
- Textarea onPaste extracts clipboard image items
@mentions in groups
- MentionAutocomplete: keyboard-driven dropdown, arrow/enter/tab/esc
- Composer onChange parses trailing @token, auto-open
- renderBodyWithMentions highlights @username tokens in bubbles
Link previews
- Migration 20260421000003_link_previews.sql (cache table, auth read,
service-role write via edge function)
- Edge function og-preview: POST {url}, fetches HTML (6s timeout, 1MB
cap), regex-parses OG/twitter/description, upserts cache
- useLinkPreview hook with in-memory cache + inflight dedup
- LinkPreviewCard rendered from first URL in message body
Emoji picker
- Built-in curated set (~250 emojis) across five categories
- Search by keyword/emoji char/category, recent list persisted in
localStorage
- Trigger button next to + and voice buttons in composer
Soundboard + ringtone + mic pipeline
- Pulled in (user-authored) SoundboardManagerDialog/Panel/Settings,
RingtoneSettings, mic pipeline + hotkeys + storage modules
- AuthContext imports updateOwnProfile for presence auto-flip
Fixes
- AttachmentAudio min-width so bubbles don't collapse to 0px on peer
side
- Focus flicker: visibility/online wake refresh throttled to 30s,
focus listener dropped, loading flag only on first fetch
158 lines
4.7 KiB
TypeScript
158 lines
4.7 KiB
TypeScript
// Looping ringtones. Two patterns:
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// - outgoing: long calling tone, 3s cycle (oscillator only)
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// - incoming: classic "ring ring" double beep (oscillator), optionally
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// upgraded to a user-supplied audio file stored in ringtoneStorage
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//
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// The custom file plays immediately if we can load it; otherwise we fall
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// back to the generated oscillator pattern so ringing never misses an
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// incoming call due to an IO failure.
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import { getIncomingRingtone } from './ringtoneStorage';
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type Pattern = 'outgoing' | 'incoming';
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class Ringtone {
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private ctx: AudioContext | null = null;
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private interval: number | null = null;
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private pattern: Pattern | null = null;
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// Custom-file playback path (incoming only).
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private audioEl: HTMLAudioElement | null = null;
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private customUrl: string | null = null;
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// Sequence token to ignore slow IO completing after user changed state.
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private startSeq = 0;
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start(pattern: Pattern): void {
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if (this.pattern === pattern) return; // already playing this pattern
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this.stop();
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this.pattern = pattern;
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const seq = ++this.startSeq;
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if (pattern === 'incoming') {
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// Kick off oscillator immediately so we never miss ringing feedback
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// while the custom file (if any) loads asynchronously. Once the blob
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// is ready we hand playback over to the <audio> element.
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this.startOscillator(pattern);
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void this.tryUpgradeToCustom(seq);
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} else {
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this.startOscillator(pattern);
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}
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}
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stop(): void {
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this.startSeq++;
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this.stopOscillator();
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this.stopCustom();
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this.pattern = null;
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}
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// --- Custom file path (incoming only) ----------------------------------
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private async tryUpgradeToCustom(seq: number): Promise<void> {
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let stored;
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try {
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stored = await getIncomingRingtone();
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} catch {
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return; // keep oscillator
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}
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// User stopped or switched patterns while we were loading.
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if (seq !== this.startSeq || this.pattern !== 'incoming' || !stored) return;
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const url = URL.createObjectURL(stored.blob);
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const el = new Audio(url);
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el.loop = true;
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el.volume = 0.85;
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// Chrome/WKWebView autoplay policy: muted playback is always allowed,
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// but ringtones must be audible, so play() may reject the first time
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// before the user interacted. If it rejects, we keep the oscillator.
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el.play().catch(() => {
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URL.revokeObjectURL(url);
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});
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this.audioEl = el;
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this.customUrl = url;
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// Only swap off the oscillator once the custom element is actually
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// wired — avoids a silent gap on transition.
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this.stopOscillator();
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}
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private stopCustom(): void {
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if (this.audioEl) {
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try {
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this.audioEl.pause();
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} catch {
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/* ignore */
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}
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this.audioEl.src = '';
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this.audioEl = null;
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}
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if (this.customUrl) {
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URL.revokeObjectURL(this.customUrl);
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this.customUrl = null;
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}
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}
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// --- Oscillator fallback ----------------------------------------------
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private startOscillator(pattern: Pattern): void {
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const AudioCtx =
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window.AudioContext ??
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(window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
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if (!AudioCtx) return;
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this.ctx = new AudioCtx();
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const play = pattern === 'outgoing' ? this.playOutgoing : this.playIncoming;
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play.call(this);
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this.interval = window.setInterval(
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() => play.call(this),
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pattern === 'outgoing' ? 3000 : 2000,
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);
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}
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private stopOscillator(): void {
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if (this.interval !== null) {
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window.clearInterval(this.interval);
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this.interval = null;
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}
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if (this.ctx) {
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void this.ctx.close().catch(() => {
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/* ignore */
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});
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this.ctx = null;
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}
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}
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private beep(freq: number, durationSec: number, delaySec: number, gain = 0.18): void {
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const ctx = this.ctx;
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if (!ctx) return;
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const osc = ctx.createOscillator();
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const g = ctx.createGain();
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osc.type = 'sine';
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osc.frequency.value = freq;
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osc.connect(g);
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g.connect(ctx.destination);
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const t0 = ctx.currentTime + delaySec;
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g.gain.setValueAtTime(0, t0);
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g.gain.linearRampToValueAtTime(gain, t0 + 0.02);
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g.gain.exponentialRampToValueAtTime(0.001, t0 + durationSec);
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osc.start(t0);
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osc.stop(t0 + durationSec + 0.02);
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}
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private playOutgoing(): void {
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// Soft calling tone — single warm note.
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this.beep(440, 0.4, 0, 0.14);
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this.beep(440, 0.4, 0.6, 0.14);
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}
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private playIncoming(): void {
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// Classic double-ring "ring ring".
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this.beep(880, 0.18, 0, 0.22);
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this.beep(660, 0.18, 0.22, 0.22);
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this.beep(880, 0.18, 0.6, 0.22);
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this.beep(660, 0.18, 0.82, 0.22);
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}
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}
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export const ringtone = new Ringtone();
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