Files
ChatApp/apps/desktop/src/lib/soundboardLocalPlay.ts
T
byGalax 11869be443 feat(soundboard): hotkeys fire outside calls with local-only playback
Lifts the `state.kind === 'connected'` guard from the soundboard hotkey
useEffect so OS-level shortcuts are always registered. Inside a call the
existing `playSoundboard` path routes audio into the LiveKit pipeline so
peers hear; outside a call the new `playSoundboardLocal` helper fetches
the blob via `getSoundBlob`, creates a short-lived object URL, and plays
through a fresh HTMLAudioElement on the system default output.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 17:33:50 +02:00

45 lines
1.3 KiB
TypeScript

// Plays a soundboard entry to the local default audio output. Used when no
// call pipeline is active (the in-call path routes via the LiveKit
// publishing pipeline so peers hear; this path is local-only). Fetches the
// blob via getSoundBlob and creates a short-lived object URL for the audio
// element.
import { getSoundBlob, type SoundboardEntry } from './soundboardStorage';
const activeAudios = new Set<HTMLAudioElement>();
export async function playSoundboardLocal(entry: SoundboardEntry): Promise<void> {
const blob = await getSoundBlob(entry.id);
if (!blob) return;
const src = URL.createObjectURL(blob);
const el = new Audio(src);
// Use the per-entry gain as local volume. SoundboardEntry exposes `gain`
// (0..1) which mirrors the value used in the in-call pipeline.
el.volume = Math.max(0, Math.min(1, entry.gain));
activeAudios.add(el);
const cleanup = () => {
activeAudios.delete(el);
URL.revokeObjectURL(src);
};
el.addEventListener('ended', cleanup);
el.addEventListener('error', cleanup);
try {
await el.play();
} catch (err) {
cleanup();
console.warn('soundboardLocalPlay failed', err);
}
}
export function stopSoundboardLocal(): void {
for (const el of activeAudios) {
try {
el.pause();
el.currentTime = 0;
} catch {
/* ignore */
}
}
activeAudios.clear();
}