a04ecf7a19
- Voice messages: MediaRecorder → encrypted attachment, custom waveform player via OfflineAudioContext, 60s limit + live mic-level meter - Offline message queue: localStorage outbox, exponential backoff retries, optimistic pending bubble with retry/discard - Delivery indicator: message_deliveries table + RLS (reciprocal receipts), ✓ / ✓✓ / ✓✓-blue tick states, group-aware (all members must ack) - Per-participant volume slider in calls via right-click tile menu, persisted to localStorage, applied to attached audio elements - Group call scaling: grid up to 12 tiles with pagination, active-speaker auto-promotion in fullscreen - Push notifications scaffolding: service worker, VAPID subscription registration, notify-push edge function skeleton - Backup recovery code: 24-char base32 code (~120 bits entropy) as alternative decrypt path, restore UI with mode toggle - Admin panel: conversations list, audit log (admin_audit_log table + admin_log_action RPC), audit entry on user flag toggle - Search v2: sender filter, attachment-only toggle, date range - Reactions pop animation (scale 0.4→1.15→1 on count change) - Message list windowing (150 default, expand via IntersectionObserver) - Stub cleanup: removed dead ScreenshareStub from CallParticipantTile Fixes: - Focus-triggered flicker: dropped window.focus listeners in three spots, throttled visibilitychange/online wake-refreshes to 30s, keep existing data visible during background re-syncs (no more spinner on every click) - Voice attachment audio element collapsed to 0px on peer side — now forces 280px min-width on bubble Migrations (push required): 20260421000001_message_deliveries.sql 20260421000002_admin_audit_log.sql Server TODO: VAPID keys + notify-push edge function deploy
76 lines
2.2 KiB
TypeScript
76 lines
2.2 KiB
TypeScript
import { type Friendship, listFriendships } from '@chat-app/shared/friends';
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import { useCallback, useEffect, useState } from 'react';
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import { supabase } from './supabase';
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interface FriendshipsState {
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friendships: Friendship[];
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loading: boolean;
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error: string | null;
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}
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// Subscribes to the `friendships` realtime channel and re-pulls the typed
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// list whenever an INSERT/UPDATE/DELETE touches one of the caller's rows.
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export function useFriendships(userId: string | undefined): FriendshipsState & {
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refresh: () => Promise<void>;
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} {
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const [state, setState] = useState<FriendshipsState>({
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friendships: [],
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loading: true,
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error: null,
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});
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const refresh = useCallback(async () => {
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try {
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const items = await listFriendships(supabase);
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setState({ friendships: items, loading: false, error: null });
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} catch (err: unknown) {
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setState((prev) => ({
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...prev,
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loading: false,
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error: err instanceof Error ? err.message : 'failed to load friendships',
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}));
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}
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}, []);
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useEffect(() => {
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if (!userId) return;
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void refresh();
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const channel = supabase
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.channel('friendships:' + userId)
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.on('postgres_changes', { event: '*', schema: 'public', table: 'friendships' }, () => {
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void refresh();
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})
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.subscribe();
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// Windows WebView2 throttles background sockets — refresh on wake.
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// Throttled + visibility-only so a normal click into the window does not
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// re-fetch on every focus.
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let lastAwakeRefresh = 0;
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const AWAKE_THROTTLE_MS = 30_000;
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const onAwake = () => {
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if (document.visibilityState !== 'visible') return;
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const now = Date.now();
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if (now - lastAwakeRefresh < AWAKE_THROTTLE_MS) return;
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lastAwakeRefresh = now;
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void refresh();
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try {
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channel.subscribe();
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} catch {
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/* already live */
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}
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};
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document.addEventListener('visibilitychange', onAwake);
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window.addEventListener('online', onAwake);
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return () => {
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document.removeEventListener('visibilitychange', onAwake);
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window.removeEventListener('online', onAwake);
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void supabase.removeChannel(channel);
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};
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}, [userId, refresh]);
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return { ...state, refresh };
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}
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