Files
ChatApp/apps/desktop/src/components/GameModal.tsx
T
byGalax 53b3b5e1fc perf(P6A.T2): respect prefers-reduced-motion globally + gate confetti
- Update globals.css reduced-motion block: 0.01ms → 0.001ms durations
  and add scroll-behavior: auto to suppress all transitions/animations
  when OS reduced-motion preference is active.
- Gate canvas-confetti burst in GameModal behind matchMedia check so
  the particle effect is skipped entirely for users who opt out of motion.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 23:25:01 +02:00

134 lines
4.5 KiB
TypeScript

import confetti from 'canvas-confetti';
import { useEffect } from 'react';
import { useTranslation } from 'react-i18next';
import { useAuth } from '../context/AuthContext';
import { useGame } from '../hooks/useGame';
import { ConnectFourBoard } from './ConnectFourBoard';
import { TicTacToeBoard } from './TicTacToeBoard';
import { XIcon } from './icons';
interface Props {
gameId: string;
onClose: () => void;
}
export function GameModal({ gameId, onClose }: Props) {
const { t } = useTranslation();
const { game, loading, error, makeMove } = useGame(gameId);
const { session: auth } = useAuth();
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') onClose();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [onClose]);
const myUserId = auth?.user.id ?? null;
const myPlayerIdx: 0 | 1 | null =
!game || !myUserId
? null
: game.players[0] === myUserId
? 0
: game.players[1] === myUserId
? 1
: null;
const isMyTurn = !!game && game.currentTurnUserId === myUserId;
const finished = !!game?.finishedAt;
const winnerIdx: 0 | 1 | null =
!game?.winnerUserId
? null
: game.players[0] === game.winnerUserId
? 0
: game.players[1] === game.winnerUserId
? 1
: null;
useEffect(() => {
if (finished && winnerIdx !== null && winnerIdx === myPlayerIdx) {
// Respect the OS-level reduced-motion preference.
if (
typeof window !== 'undefined' &&
window.matchMedia &&
window.matchMedia('(prefers-reduced-motion: reduce)').matches
) {
return;
}
// Two bursts from the lower corners for a celebratory feel.
void confetti({
particleCount: 80,
spread: 60,
origin: { x: 0.2, y: 0.9 },
});
void confetti({
particleCount: 80,
spread: 60,
origin: { x: 0.8, y: 0.9 },
});
}
}, [finished, winnerIdx, myPlayerIdx]);
const title =
game?.gameType === 'c4'
? t('app:game.c4', { defaultValue: 'Vier-Gewinnt' })
: t('app:game.ttt', { defaultValue: 'Tic-Tac-Toe' });
const statusLine = (() => {
if (loading) return t('app:game.loading', { defaultValue: 'Lädt…' });
if (error) return error;
if (!game) return t('app:game.missing', { defaultValue: 'Spiel nicht gefunden.' });
if (finished) {
if (winnerIdx === null) return t('app:game.draw', { defaultValue: 'Unentschieden!' });
if (winnerIdx === myPlayerIdx) return t('app:game.you_win', { defaultValue: 'Du hast gewonnen!' });
return t('app:game.you_lose', { defaultValue: 'Du hast verloren.' });
}
if (myPlayerIdx === null) return t('app:game.spectator', { defaultValue: 'Du schaust nur zu.' });
if (isMyTurn) return t('app:game.your_turn', { defaultValue: 'Du bist dran' });
return t('app:game.opponent_turn', { defaultValue: 'Gegner ist dran…' });
})();
return (
<div
role="dialog"
aria-modal="true"
aria-label={title}
className="fixed inset-0 z-[80] flex flex-col bg-ink-950/95"
>
<header className="flex shrink-0 items-center justify-between border-b border-line/40 bg-surface-2 px-4 py-2">
<h2 className="font-display text-sm font-semibold text-fg">{title}</h2>
<button
type="button"
onClick={onClose}
aria-label={t('app:game.close', { defaultValue: 'Schließen' })}
className="flex h-7 w-7 cursor-pointer items-center justify-center rounded-md text-fg-muted hover:bg-surface-3 hover:text-fg"
>
<XIcon className="h-3.5 w-3.5" />
</button>
</header>
<div className="flex min-h-0 flex-1 items-center justify-center overflow-auto p-6">
{game?.gameType === 'ttt' ? (
<TicTacToeBoard
board={game.state.board}
myPlayerIdx={myPlayerIdx}
disabled={!isMyTurn || finished}
onMove={(cell) => void makeMove({ cell }).catch(() => {})}
/>
) : game?.gameType === 'c4' ? (
<ConnectFourBoard
board={game.state.board}
myPlayerIdx={myPlayerIdx}
disabled={!isMyTurn || finished}
onMove={(column) => void makeMove({ column }).catch(() => {})}
/>
) : null}
</div>
<footer className="flex shrink-0 items-center justify-center border-t border-line/40 bg-surface-2 px-4 py-3 text-sm font-medium text-fg">
{statusLine}
</footer>
</div>
);
}