Files
ChatApp/apps/desktop/electron/main.ts
T
byGalax f9e340dbec feat(branding): Netralax rebrand + Discord-style taskbar unread badge
App productName becomes Netralax (driving exe name and window title);
existing installs keep their %APPDATA%\ChatApp profile via an explicit
app.setPath('userData', appData/ChatApp) so no Login/Sounds/Secret store
data is lost.

The Windows taskbar overlay now renders a red bubble with the actual
unread count (Discord parity) instead of just a static red dot. Renderer
paints a 64×64 PNG via canvas — full-bleed red circle, white bold count
with a "99+" cap, no outer ring — and passes the data URL through the
existing setTrayUnread IPC. Main decodes via nativeImage and applies it
as the BrowserWindow overlay icon. Falls back to the static dot if the
renderer canvas pipeline is unavailable.

Also: app.setName('Netralax') + setAppUserModelId('cloud.netralax.desktop')
for Windows taskbar grouping and notification source attribution, and
release.mjs now reads productName dynamically from package.json so the
artifact lookup stays correct after the rename.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 21:30:54 +02:00

260 lines
10 KiB
TypeScript

// Electron entry point. Creates the single BrowserWindow, wires all IPC
// module registrars, and keeps a single running instance (second launch
// focuses the existing window instead of opening a new one).
//
// Loads the renderer from the Vite dev server in dev (port 1420, matches
// the old Tauri devUrl so nothing in the renderer code needs to change)
// and from the built dist in packaged mode.
import { app, BrowserWindow, desktopCapturer, Menu, session } from 'electron';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { register as registerAudioLoopback } from './modules/audio-loopback';
import { register as registerAutostart } from './modules/autostart';
import { register as registerFsScoped } from './modules/fs-scoped';
import { register as registerNotifications } from './modules/notifications';
import { register as registerScreenAudio } from './modules/screen-audio';
import {
consumePendingShareSourceId,
register as registerScreenSources,
} from './modules/screen-sources';
import { register as registerSecureStore } from './modules/secure-store';
import { register as registerShortcuts } from './modules/shortcuts';
import { register as registerSql } from './modules/sql';
import { register as registerTray } from './modules/tray';
import { register as registerUpdater } from './modules/updater';
import { register as registerWindowFullscreen } from './modules/window-fullscreen';
import { attach as attachWindowState, loadState } from './window-state';
// __dirname in an ESM main-process bundle resolves to the out/main dir
// after electron-vite builds. Use a safe helper that works in both CJS
// (electron-vite main target defaults to CJS) and ESM contexts.
const __filenameSafe =
typeof __filename === 'string' ? __filename : fileURLToPath(import.meta.url);
const __dirnameSafe = path.dirname(__filenameSafe);
const DEV_URL = 'http://localhost:1420';
const WINDOW_STATE_FILE = 'window-state.json';
// App branding. productName in package.json drives the packaged exe name
// (Netralax.exe) and electron-builder installer title. setName + the
// AppUserModelId below cover the live process: window title fallback,
// Windows taskbar grouping, notification source attribution.
app.setName('Netralax');
if (process.platform === 'win32') {
app.setAppUserModelId('cloud.netralax.desktop');
}
// Pin userData to %APPDATA%\ChatApp regardless of productName so existing
// installs keep their profile, sounds, secrets, SQLite. Electron's default
// is %APPDATA%\<productName>, which after the Netralax rename would point
// at an empty fresh dir — same painful migration as the Tauri → Electron
// cut. Anchored to `appData` (the platform-AppData root) so productName
// changes can't drag it.
app.setPath('userData', path.join(app.getPath('appData'), 'ChatApp'));
// Run dev side-by-side with the installed packaged build by isolating the
// renderer profile / secret-store / SQLite / IndexedDB / localStorage in
// a separate userData dir. Without this both share `%APPDATA%\ChatApp`,
// the single-instance lock fires, and `pnpm dev` exits immediately while
// the installed prod app holds the lock. Must run BEFORE the lock check
// below + before any other module reads `app.getPath('userData')`.
if (!app.isPackaged) {
app.setPath('userData', app.getPath('userData') + '-Dev');
}
let mainWindow: BrowserWindow | null = null;
function resolvePreloadPath(): string {
// electron-vite names the preload bundle after the entry filename, so
// electron/preload.ts → out/preload/preload.mjs. ESM preload works in
// modern Electron when sandbox: false (which we have — preload needs
// Node APIs for libsodium init etc.). The previous `index.cjs` lookup
// was a stale leftover that silently never loaded — every IPC call
// (secret store, autostart, native notifications, screen sources,
// pending-share-source) returned undefined and any .x access threw.
return path.join(__dirnameSafe, '..', 'preload', 'preload.mjs');
}
function resolveRendererIndex(): string {
return path.join(__dirnameSafe, '..', 'renderer', 'index.html');
}
function resolveIconPath(): string {
const packaged = path.join(process.resourcesPath || '', 'icon.ico');
const dev = path.join(app.getAppPath(), 'resources', 'icon.ico');
return app.isPackaged ? packaged : dev;
}
async function createWindow(): Promise<BrowserWindow> {
const state = await loadState(WINDOW_STATE_FILE);
const win = new BrowserWindow({
title: app.isPackaged ? 'Netralax' : 'Netralax (Dev)',
width: state.width,
height: state.height,
...(state.x !== undefined ? { x: state.x } : {}),
...(state.y !== undefined ? { y: state.y } : {}),
minWidth: 800,
minHeight: 600,
resizable: true,
icon: resolveIconPath(),
show: false,
// Discord-style: no menu bar at all (no File/Edit/View/Window/Help).
// Belt: autoHideMenuBar hides it visually; suspenders: the global
// Menu.setApplicationMenu(null) below removes it entirely so Alt
// can't reveal it either.
autoHideMenuBar: true,
webPreferences: {
contextIsolation: true,
nodeIntegration: false,
// sandbox: false — preload needs Node APIs (libsodium init etc.)
sandbox: false,
preload: resolvePreloadPath(),
// Strip DevTools from release builds. Disables openDevTools(),
// F12, Ctrl+Shift+I, and the right-click Inspect entry for end
// users. Packaged = release; unpackaged = `electron-vite dev`,
// where we still want the inspector for local debugging.
devTools: !app.isPackaged,
},
});
if (state.maximized) win.maximize();
win.once('ready-to-show', () => win.show());
attachWindowState(win, WINDOW_STATE_FILE);
if (!app.isPackaged) {
await win.loadURL(DEV_URL);
} else {
await win.loadFile(resolveRendererIndex());
}
win.on('closed', () => {
if (mainWindow === win) mainWindow = null;
});
return win;
}
function configureDisplayMediaHandler(): void {
// Our custom picker runs in the renderer; when LiveKit (or anything
// else) calls navigator.mediaDevices.getDisplayMedia with a specific
// chromeMediaSourceId constraint, Chromium defers to the handler we
// install here.
//
// Two paths:
// 1. Discord-style picker case — the renderer set a pending source id
// via SCREEN_SET_PENDING_SOURCE before calling getDisplayMedia. We
// resolve that id back to a desktopCapturer Source and pass it as
// the video grant. This is what makes the user's tile choice
// actually take effect.
// 2. Fallback — no pending id (e.g. a stray getDisplayMedia from
// another code path). Grant whatever the renderer's constraint
// selected by passing the frame back, matching the legacy v0.11.x
// behavior so we don't break anything off the picker code path.
//
// Audio: 'loopback' captures all system audio. We tried
// 'loopbackWithMute' (which excludes this app's own audio output from
// the capture) but it ALSO mutes the renderer's audio playback
// locally — so the user couldn't hear remote peers during a share
// and the stream had no audio either when the only thing playing was
// the muted call audio. There is no clean Electron equivalent of
// Tauri's EXCLUDE_TARGET_PROCESS_TREE that affects only the capture
// and not local playback. Trade-off chosen here: keep local audio
// working ('loopback'), let the user opt into the JS-level auto-duck
// (`screenShareSettings.duckRemoteAudioWhileSharing`) when they
// actually need the echo prevention. Default: off.
// https://www.electronjs.org/docs/latest/api/session#sessetdisplaymediarequesthandlerhandler-opts
session.defaultSession.setDisplayMediaRequestHandler(
(request, callback) => {
const pendingId = consumePendingShareSourceId();
if (pendingId) {
void desktopCapturer
.getSources({ types: ['screen', 'window'] })
.then((sources) => {
const source = sources.find((s) => s.id === pendingId);
if (source) {
callback({ video: source, audio: 'loopback' });
} else {
// Source vanished between picker confirm and grant (window
// closed, monitor unplugged). Fall back to the frame grant
// so getDisplayMedia doesn't hang the renderer.
callback({
video: request.frame as unknown as Electron.WebFrameMain,
audio: 'loopback',
});
}
})
.catch(() => {
callback({
video: request.frame as unknown as Electron.WebFrameMain,
audio: 'loopback',
});
});
return;
}
callback({
video: request.frame as unknown as Electron.WebFrameMain,
audio: 'loopback',
});
},
{ useSystemPicker: false },
);
}
// Single-instance lock — second launch focuses existing window instead
// of spawning a duplicate process.
const gotLock = app.requestSingleInstanceLock();
if (!gotLock) {
app.quit();
} else {
app.on('second-instance', () => {
if (!mainWindow) return;
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.show();
mainWindow.focus();
});
void app.whenReady().then(async () => {
// Strip the default application menu globally — we don't ship any
// File/Edit/View/Window/Help entries (Discord-style chrome). Must run
// BEFORE the first BrowserWindow is created; setting it later causes
// the menu to flash for a frame on Windows.
Menu.setApplicationMenu(null);
configureDisplayMediaHandler();
mainWindow = await createWindow();
// Stateless registrars first.
registerScreenSources();
registerScreenAudio();
registerNotifications();
registerSecureStore();
registerFsScoped();
registerSql();
registerAutostart();
// Window-dependent registrars — only call once mainWindow exists so
// event emitters have somewhere to send.
registerShortcuts(mainWindow);
registerTray(mainWindow);
registerUpdater(mainWindow);
registerWindowFullscreen(mainWindow);
registerAudioLoopback(mainWindow);
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});
app.on('activate', () => {
if (!mainWindow) {
void createWindow().then((w) => {
mainWindow = w;
});
}
});
}