feat(call): Discord-style polish pass (groups A-C)
A — Call core: - Deafen now implies mute + remembers pre-deafen mic state so un-deafen restores it (Discord-parity). Peers still see the headphones-off + mic-off badges in sync via the existing data-channel broadcast. - Self-join sound fires on the local peer's r.connect() too, not just on remote ParticipantConnected, so the user gets the "I'm in" cue. - New CallState.reconnecting holds the UI steady when LiveKit drops the signaling socket and retries; duration keeps ticking, status label switches to "Verbinde neu…". Full teardown only on terminal Disconnected (after LK gives up). - joinActiveCall falls back to connected after 5s if no peer arrived — avoids hanging in "Verbinde…" when peers left the room mid-rejoin. B — Ringtone: - Oscillator base gain up (incoming 0.22 -> 0.4, outgoing 0.14 -> 0.22) so the default pattern survives laptop speakers + background music. - New ringtoneVolume slider in Settings, default 0.9, live-applies to both the oscillator fallback and the custom-file <audio> element. C — Participant tile: - Split the speaking indicator: video tiles get the emerald border + inset glow; audio tiles rely on the existing avatar pulse. No more double-chrome when someone talks in grid/focus view. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -75,7 +75,13 @@ export function CallParticipantTile(props: ParticipantTileProps) {
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} = props;
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const small = size === 'small';
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const borderClass = speaking
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// Split the speaking indicator per-mode so we don't stack a tile border
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// + inset glow on top of the avatar pulse (visual double-chrome). Video
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// tiles get the border (the avatar is hidden behind the stream so the
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// pulse wouldn't be visible anyway); audio tiles rely on the avatar
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// pulse rendered inside AudioContent.
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const videoSpeaking = speaking && video;
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const borderClass = videoSpeaking
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? 'border-emerald-500 shadow-[0_0_0_2px_rgba(22,163,74,0.25)] dark:border-emerald-400'
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: focused
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? 'border-accent'
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@@ -98,9 +104,10 @@ export function CallParticipantTile(props: ParticipantTileProps) {
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<AudioContent {...props} small={small} />
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)}
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{/* Speaking indicator visible regardless of content type (video or
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audio). z-10 ensures it sits above the video element. */}
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{speaking && (
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{/* Video-only speaking indicator. Audio tiles use the avatar pulse
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from AudioContent so we don't double-render chrome. z-10 keeps
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it above the video element. */}
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{videoSpeaking && (
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<span
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aria-hidden="true"
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className="pointer-events-none absolute inset-0 z-10 rounded-[14px] border-[3px] border-emerald-400 shadow-[inset_0_0_18px_rgba(34,197,94,0.55)]"
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@@ -158,6 +158,7 @@ function PipCall() {
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const active =
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state.kind === 'connected' ||
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state.kind === 'connecting' ||
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state.kind === 'reconnecting' ||
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state.kind === 'outgoing';
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if (!active) return null;
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@@ -99,6 +99,7 @@ export function InCallPanel({ conversation }: Props) {
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const active =
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(state.kind === 'connected' ||
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state.kind === 'connecting' ||
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state.kind === 'reconnecting' ||
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state.kind === 'outgoing') &&
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state.conversationId === conversation.id;
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if (!active) return null;
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@@ -117,6 +118,9 @@ export function InCallPanel({ conversation }: Props) {
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remoteSharerIds: new Set(remoteScreenShares.map((s) => s.participantId)),
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});
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// Duration keeps ticking during reconnecting so the user sees the call is
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// still alive — but the status label below takes precedence in the header
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// so the "Verbinde neu…" message is prominent, not buried under the timer.
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const duration =
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state.kind === 'connected'
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? <LiveDuration startedAt={state.startedAt} />
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@@ -127,9 +131,11 @@ export function InCallPanel({ conversation }: Props) {
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? t('app:call.outgoing_ringing')
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: state.kind === 'connecting'
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? t('app:call.connecting')
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: remoteParticipants.length === 0
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? t('app:call.waiting_for_peers', { defaultValue: 'Warte auf andere…' })
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: t('app:call.connected');
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: state.kind === 'reconnecting'
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? t('app:call.reconnecting', { defaultValue: 'Verbinde neu…' })
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: remoteParticipants.length === 0
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? t('app:call.waiting_for_peers', { defaultValue: 'Warte auf andere…' })
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: t('app:call.connected');
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// A screen-share tile becomes the auto-focus target when no one explicitly
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// picked a tile yet. Focus ids now use Tile.id (kind-prefixed) so we can
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@@ -1,6 +1,11 @@
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import {
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getAudioSettings,
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subscribeAudioSettings,
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updateAudioSettings,
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} from '../lib/audioSettings';
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import {
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clearIncomingRingtone,
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getIncomingRingtone,
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@@ -30,6 +35,10 @@ export function RingtoneSettings({ disabled = false }: Props) {
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const [busy, setBusy] = useState(false);
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const [playing, setPlaying] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const [volume, setVolume] = useState<number>(() => getAudioSettings().ringtoneVolume);
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// Subscribe so cross-tab / in-call slider moves stay in sync here too.
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useEffect(() => subscribeAudioSettings((s) => setVolume(s.ringtoneVolume)), []);
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const refresh = useCallback(async () => {
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try {
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@@ -128,7 +137,7 @@ export function RingtoneSettings({ disabled = false }: Props) {
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const url = URL.createObjectURL(current.blob);
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const el = new Audio(url);
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el.loop = false;
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el.volume = 0.85;
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el.volume = volume;
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el.onended = () => stopPreview();
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el.onerror = () => {
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setError(
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@@ -233,6 +242,36 @@ export function RingtoneSettings({ disabled = false }: Props) {
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</p>
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)}
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<div className="flex items-center gap-3">
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<label
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htmlFor="ringtone-volume"
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className="shrink-0 text-xs font-medium text-fg-muted"
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>
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{t('app:settings.ringtone_volume', { defaultValue: 'Lautstärke' })}
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</label>
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<input
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id="ringtone-volume"
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type="range"
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min={0}
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max={1}
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step={0.01}
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value={volume}
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onChange={(e) => {
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const v = Number(e.target.value);
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setVolume(v);
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updateAudioSettings({ ringtoneVolume: v });
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// Apply to the currently-playing preview so the user hears the
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// slider effect immediately while dragging.
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if (previewRef.current) previewRef.current.volume = v;
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}}
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aria-label={t('app:settings.ringtone_volume', { defaultValue: 'Lautstärke' })}
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className="flex-1 accent-accent"
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/>
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<span className="w-10 shrink-0 text-right text-xs tabular-nums text-fg-muted">
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{Math.round(volume * 100)}%
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</span>
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</div>
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<p className="text-[11px] text-fg-muted">
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{t('app:settings.ringtone_hint', {
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defaultValue:
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@@ -101,6 +101,17 @@ export type CallState =
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mediaKind: CallKind;
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startedAt: string;
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}
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| {
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// LiveKit dropped the signaling socket but is actively retrying. The
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// room + tracks stay alive — the user's mic + speakers keep working —
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// they just can't reach peers until we're back. Distinct from
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// `connecting` so the UI can show "Verbinde neu…" vs "Verbinde…".
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kind: 'reconnecting';
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callId: string;
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conversationId: string;
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mediaKind: CallKind;
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startedAt: string;
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}
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| { kind: 'error'; message: string };
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export interface RemoteScreenShare {
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@@ -213,6 +224,11 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const presenceChannelRef = useRef<RealtimeChannel | null>(null);
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const ringTimerRef = useRef<number | null>(null);
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const soloTimerRef = useRef<number | null>(null);
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// Fallback for joinActiveCall: if a rejoin lands in an empty room (peers
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// left between "call still live" and our connect), force the transition
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// to `connected` after a few seconds so the UI doesn't hang in "Verbinde…"
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// indefinitely. The solo-timeout will then cleanly close if nobody arrives.
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const joinFallbackTimerRef = useRef<number | null>(null);
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const roomRef = useRef<Room | null>(null);
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// Web Audio graph that mixes live mic + soundboard sources into a single
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// published track. Created per call in joinRoom, destroyed in disconnectRoom.
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@@ -233,6 +249,10 @@ export function CallProvider({ children }: { children: ReactNode }) {
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// Mirror of isMuted for use inside LiveKit-event callbacks that run outside
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// the React component (ParticipantConnected rebroadcast etc).
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const mutedRef = useRef<boolean>(false);
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// Remembers the pre-deafen mute state so toggling deafen off restores what
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// the user had before. Discord-style: deafen implies mute, and un-deafen
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// returns the user to whatever mute choice they had made pre-deafen.
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const preDeafenMutedRef = useRef<boolean | null>(null);
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const stateRef = useRef<CallState>(state);
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stateRef.current = state;
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// Keep latest conversations accessible from signal-channel closures without
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@@ -300,6 +320,13 @@ export function CallProvider({ children }: { children: ReactNode }) {
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}
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}, []);
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const clearJoinFallbackTimer = useCallback(() => {
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if (joinFallbackTimerRef.current !== null) {
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window.clearTimeout(joinFallbackTimerRef.current);
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joinFallbackTimerRef.current = null;
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}
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}, []);
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const disconnectRoom = useCallback(async () => {
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const r = roomRef.current;
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if (r) {
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@@ -382,6 +409,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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if (r.remoteParticipants.size === 0) return;
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clearRingTimer();
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clearSoloTimer();
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clearJoinFallbackTimer();
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everConnectedRef.current = true;
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setState({
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kind: 'connected',
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@@ -391,7 +419,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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startedAt: new Date().toISOString(),
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});
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},
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[clearRingTimer, clearSoloTimer],
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[clearRingTimer, clearSoloTimer, clearJoinFallbackTimer],
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);
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// --- LiveKit join/leave ------------------------------------------------
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@@ -459,6 +487,39 @@ export function CallProvider({ children }: { children: ReactNode }) {
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setRoom(r);
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r.on(RoomEvent.ConnectionStateChanged, (cs) => {
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if (cs === ConnectionState.Reconnecting) {
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// LiveKit lost the signaling socket and is retrying. Hold the
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// connected state visually — the track publications stay live,
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// so the user's mic + speakers keep working once the socket is
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// back. Only transition from `connected`; if we were still in
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// `connecting`/`outgoing`, LK will sort itself out on its own.
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const cur = stateRef.current;
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if (cur.kind === 'connected') {
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setState({
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kind: 'reconnecting',
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callId: cur.callId,
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conversationId: cur.conversationId,
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mediaKind: cur.mediaKind,
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startedAt: cur.startedAt,
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});
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}
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return;
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}
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if (cs === ConnectionState.Connected) {
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// Flip back from `reconnecting` when LK re-establishes the socket.
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// Preserves startedAt so the duration counter doesn't reset.
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const cur = stateRef.current;
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if (cur.kind === 'reconnecting') {
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setState({
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kind: 'connected',
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callId: cur.callId,
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conversationId: cur.conversationId,
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mediaKind: cur.mediaKind,
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startedAt: cur.startedAt,
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});
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}
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return;
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}
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if (cs === ConnectionState.Disconnected) {
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// Server / network tore us out — reset state cleanly. Remember the
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// conversation so the sidebar "still live — rejoin" widget stays
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@@ -466,9 +527,14 @@ export function CallProvider({ children }: { children: ReactNode }) {
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// peers, which is the only cue this side gets that a call is live.
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clearRingTimer();
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clearSoloTimer();
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if (joinFallbackTimerRef.current !== null) {
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window.clearTimeout(joinFallbackTimerRef.current);
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joinFallbackTimerRef.current = null;
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}
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const wasInCall =
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stateRef.current.kind === 'connected' ||
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stateRef.current.kind === 'connecting' ||
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stateRef.current.kind === 'reconnecting' ||
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stateRef.current.kind === 'outgoing';
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if (wasInCall) {
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setLastCallConversationId(conversationId);
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@@ -621,6 +687,10 @@ export function CallProvider({ children }: { children: ReactNode }) {
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});
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await r.connect(url, token);
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// Self-join feedback sound. `playJoinBeep` is shared with the
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// ParticipantConnected path; firing it here too gives the user a clear
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// "I'm in the room" cue that Discord plays on self-join.
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if (presenceRef.current !== 'dnd') void playJoinBeep();
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if (e2eeBundle) {
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try {
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await r.setE2EEEnabled(true);
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@@ -813,6 +883,24 @@ export function CallProvider({ children }: { children: ReactNode }) {
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setState({ kind: 'connecting', callId, conversationId, mediaKind });
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try {
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await joinRoom(conversationId, mediaKind, callId);
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// Fallback: peers may have left the room right as we joined, so
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// ParticipantConnected never fires. Promote to `connected` after a
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// short window so the UI doesn't sit in "Verbinde…" forever. The
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// solo-timeout then handles the "actually alone" case cleanly.
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clearJoinFallbackTimer();
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joinFallbackTimerRef.current = window.setTimeout(() => {
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joinFallbackTimerRef.current = null;
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const cur = stateRef.current;
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if (cur.kind !== 'connecting' || cur.callId !== callId) return;
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everConnectedRef.current = true;
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setState({
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kind: 'connected',
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callId,
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conversationId,
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mediaKind,
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startedAt: new Date().toISOString(),
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});
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}, 5000);
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} catch (err: unknown) {
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setState({
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kind: 'error',
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@@ -821,7 +909,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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await disconnectRoom();
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}
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},
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[myId, joinRoom, disconnectRoom],
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[myId, joinRoom, disconnectRoom, clearJoinFallbackTimer],
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);
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|
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const acceptIncoming = useCallback(
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@@ -861,6 +949,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const s = stateRef.current;
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clearRingTimer();
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clearSoloTimer();
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clearJoinFallbackTimer();
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|
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if (s.kind === 'outgoing' && myId) {
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// Caller cancelled before anyone picked up — dismiss other sides' rings.
|
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@@ -905,6 +994,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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disconnectRoom,
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clearRingTimer,
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clearSoloTimer,
|
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clearJoinFallbackTimer,
|
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emitCallEvent,
|
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]);
|
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|
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@@ -1029,11 +1119,36 @@ export function CallProvider({ children }: { children: ReactNode }) {
|
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els.forEach((el) => {
|
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el.muted = next;
|
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});
|
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|
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// Discord-parity: deafen implies mute. Remember the pre-deafen mute
|
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// state so un-deafening restores whatever the user had before.
|
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const pipeline = pipelineRef.current;
|
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let nextMuted = mutedRef.current;
|
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if (next) {
|
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// Activating deafen → snapshot current mute + force mic off.
|
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preDeafenMutedRef.current = mutedRef.current;
|
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if (!mutedRef.current) {
|
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pipeline?.setMicGain(0);
|
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mutedRef.current = true;
|
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nextMuted = true;
|
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setIsMuted(true);
|
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}
|
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} else {
|
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// Deactivating deafen → restore pre-deafen mic state (if we have a
|
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// snapshot). Absent snapshot (e.g. reconnect edge), unmute.
|
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const restore = preDeafenMutedRef.current ?? false;
|
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preDeafenMutedRef.current = null;
|
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pipeline?.setMicGain(restore ? 0 : 1);
|
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mutedRef.current = restore;
|
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nextMuted = restore;
|
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setIsMuted(restore);
|
||||
}
|
||||
|
||||
// Broadcast via LiveKit data channel so peers' UIs can show the
|
||||
// headphones-off badge. Data channel works on any LiveKit server
|
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// version, unlike `setAttributes` which requires a newer server.
|
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const r = roomRef.current;
|
||||
if (r) void broadcastPresence(r, next, mutedRef.current);
|
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if (r) void broadcastPresence(r, next, nextMuted);
|
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return next;
|
||||
});
|
||||
}, []);
|
||||
@@ -1435,6 +1550,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
|
||||
const callActive =
|
||||
state.kind === 'connected' ||
|
||||
state.kind === 'connecting' ||
|
||||
state.kind === 'reconnecting' ||
|
||||
state.kind === 'outgoing';
|
||||
void setCallWakeLock(callActive);
|
||||
}, [state.kind]);
|
||||
@@ -1445,7 +1561,13 @@ export function CallProvider({ children }: { children: ReactNode }) {
|
||||
const onKey = (e: KeyboardEvent) => {
|
||||
if (e.key !== 'Escape') return;
|
||||
if (callMode !== 'fullscreen') return;
|
||||
if (state.kind !== 'connected' && state.kind !== 'connecting') return;
|
||||
if (
|
||||
state.kind !== 'connected' &&
|
||||
state.kind !== 'connecting' &&
|
||||
state.kind !== 'reconnecting'
|
||||
) {
|
||||
return;
|
||||
}
|
||||
setCallModeState('grid');
|
||||
};
|
||||
window.addEventListener('keydown', onKey);
|
||||
|
||||
@@ -28,6 +28,12 @@ export interface AudioSettings {
|
||||
// @livekit/track-processors + its MediaPipe selfie-segmentation model
|
||||
// (~1.5MB) which downloads on first activation.
|
||||
videoBackgroundBlur: boolean;
|
||||
// Ringtone volume for both the generated oscillator fallback and the
|
||||
// custom incoming-call audio file. 0..1; applied on top of the base
|
||||
// oscillator gain so the fallback stays audible at 100% without being
|
||||
// harsh at 25%. Separate from any system / call audio volume so users
|
||||
// can have loud rings + soft in-call audio.
|
||||
ringtoneVolume: number;
|
||||
}
|
||||
|
||||
const DEFAULTS: AudioSettings = {
|
||||
@@ -37,6 +43,7 @@ const DEFAULTS: AudioSettings = {
|
||||
voiceThreshold: 0.03,
|
||||
noiseSuppression: true,
|
||||
videoBackgroundBlur: false,
|
||||
ringtoneVolume: 0.9,
|
||||
};
|
||||
|
||||
export interface AudioQualityParams {
|
||||
@@ -118,6 +125,13 @@ function read(): AudioSettings {
|
||||
typeof parsed.videoBackgroundBlur === 'boolean'
|
||||
? parsed.videoBackgroundBlur
|
||||
: DEFAULTS.videoBackgroundBlur,
|
||||
ringtoneVolume:
|
||||
typeof parsed.ringtoneVolume === 'number' &&
|
||||
Number.isFinite(parsed.ringtoneVolume) &&
|
||||
parsed.ringtoneVolume >= 0 &&
|
||||
parsed.ringtoneVolume <= 1
|
||||
? parsed.ringtoneVolume
|
||||
: DEFAULTS.ringtoneVolume,
|
||||
};
|
||||
return cached;
|
||||
} catch {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// back to the generated oscillator pattern so ringing never misses an
|
||||
// incoming call due to an IO failure.
|
||||
|
||||
import { getAudioSettings, subscribeAudioSettings } from './audioSettings';
|
||||
import { getIncomingRingtone } from './ringtoneStorage';
|
||||
|
||||
type Pattern = 'outgoing' | 'incoming';
|
||||
@@ -21,6 +22,15 @@ class Ringtone {
|
||||
private customUrl: string | null = null;
|
||||
// Sequence token to ignore slow IO completing after user changed state.
|
||||
private startSeq = 0;
|
||||
// Live-subscribe so settings-slider changes reflect while the ringtone
|
||||
// is playing (user can hear the effect of their slider immediately).
|
||||
private unsubVolume: (() => void) | null = null;
|
||||
|
||||
private get volume(): number {
|
||||
const v = getAudioSettings().ringtoneVolume;
|
||||
if (!Number.isFinite(v)) return 0.9;
|
||||
return Math.min(1, Math.max(0, v));
|
||||
}
|
||||
|
||||
start(pattern: Pattern): void {
|
||||
if (this.pattern === pattern) return; // already playing this pattern
|
||||
@@ -28,6 +38,12 @@ class Ringtone {
|
||||
this.pattern = pattern;
|
||||
const seq = ++this.startSeq;
|
||||
|
||||
// Track live slider moves so the user can dial in the volume while a
|
||||
// call is ringing and hear the change immediately.
|
||||
this.unsubVolume = subscribeAudioSettings(() => {
|
||||
if (this.audioEl) this.audioEl.volume = this.volume;
|
||||
});
|
||||
|
||||
if (pattern === 'incoming') {
|
||||
// Kick off oscillator immediately so we never miss ringing feedback
|
||||
// while the custom file (if any) loads asynchronously. Once the blob
|
||||
@@ -44,6 +60,10 @@ class Ringtone {
|
||||
this.stopOscillator();
|
||||
this.stopCustom();
|
||||
this.pattern = null;
|
||||
if (this.unsubVolume) {
|
||||
this.unsubVolume();
|
||||
this.unsubVolume = null;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Custom file path (incoming only) ----------------------------------
|
||||
@@ -61,7 +81,7 @@ class Ringtone {
|
||||
const url = URL.createObjectURL(stored.blob);
|
||||
const el = new Audio(url);
|
||||
el.loop = true;
|
||||
el.volume = 0.85;
|
||||
el.volume = this.volume;
|
||||
// Chrome/WKWebView autoplay policy: muted playback is always allowed,
|
||||
// but ringtones must be audible, so play() may reject the first time
|
||||
// before the user interacted. If it rejects, we keep the oscillator.
|
||||
@@ -132,25 +152,31 @@ class Ringtone {
|
||||
osc.connect(g);
|
||||
g.connect(ctx.destination);
|
||||
const t0 = ctx.currentTime + delaySec;
|
||||
// Volume slider multiplies the base gain so the fallback tone tracks
|
||||
// the user's preference. A flat user-setting of 0 keeps the pattern
|
||||
// running visually (oscillator nodes alive) but inaudible.
|
||||
const effectiveGain = gain * this.volume;
|
||||
g.gain.setValueAtTime(0, t0);
|
||||
g.gain.linearRampToValueAtTime(gain, t0 + 0.02);
|
||||
g.gain.linearRampToValueAtTime(effectiveGain, t0 + 0.02);
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t0 + durationSec);
|
||||
osc.start(t0);
|
||||
osc.stop(t0 + durationSec + 0.02);
|
||||
}
|
||||
|
||||
private playOutgoing(): void {
|
||||
// Soft calling tone — single warm note.
|
||||
this.beep(440, 0.4, 0, 0.14);
|
||||
this.beep(440, 0.4, 0.6, 0.14);
|
||||
// Soft calling tone — single warm note. Slightly bumped from 0.14 so
|
||||
// it's audible on laptop speakers without blasting.
|
||||
this.beep(440, 0.4, 0, 0.22);
|
||||
this.beep(440, 0.4, 0.6, 0.22);
|
||||
}
|
||||
|
||||
private playIncoming(): void {
|
||||
// Classic double-ring "ring ring".
|
||||
this.beep(880, 0.18, 0, 0.22);
|
||||
this.beep(660, 0.18, 0.22, 0.22);
|
||||
this.beep(880, 0.18, 0.6, 0.22);
|
||||
this.beep(660, 0.18, 0.82, 0.22);
|
||||
// Classic double-ring "ring ring". Bumped from 0.22 → 0.4 so it's
|
||||
// unmissable through music / background noise.
|
||||
this.beep(880, 0.18, 0, 0.4);
|
||||
this.beep(660, 0.18, 0.22, 0.4);
|
||||
this.beep(880, 0.18, 0.6, 0.4);
|
||||
this.beep(660, 0.18, 0.82, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user