feat(call): Discord-style polish pass (groups A-C)
A — Call core: - Deafen now implies mute + remembers pre-deafen mic state so un-deafen restores it (Discord-parity). Peers still see the headphones-off + mic-off badges in sync via the existing data-channel broadcast. - Self-join sound fires on the local peer's r.connect() too, not just on remote ParticipantConnected, so the user gets the "I'm in" cue. - New CallState.reconnecting holds the UI steady when LiveKit drops the signaling socket and retries; duration keeps ticking, status label switches to "Verbinde neu…". Full teardown only on terminal Disconnected (after LK gives up). - joinActiveCall falls back to connected after 5s if no peer arrived — avoids hanging in "Verbinde…" when peers left the room mid-rejoin. B — Ringtone: - Oscillator base gain up (incoming 0.22 -> 0.4, outgoing 0.14 -> 0.22) so the default pattern survives laptop speakers + background music. - New ringtoneVolume slider in Settings, default 0.9, live-applies to both the oscillator fallback and the custom-file <audio> element. C — Participant tile: - Split the speaking indicator: video tiles get the emerald border + inset glow; audio tiles rely on the existing avatar pulse. No more double-chrome when someone talks in grid/focus view. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -75,7 +75,13 @@ export function CallParticipantTile(props: ParticipantTileProps) {
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} = props;
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const small = size === 'small';
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const borderClass = speaking
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// Split the speaking indicator per-mode so we don't stack a tile border
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// + inset glow on top of the avatar pulse (visual double-chrome). Video
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// tiles get the border (the avatar is hidden behind the stream so the
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// pulse wouldn't be visible anyway); audio tiles rely on the avatar
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// pulse rendered inside AudioContent.
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const videoSpeaking = speaking && video;
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const borderClass = videoSpeaking
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? 'border-emerald-500 shadow-[0_0_0_2px_rgba(22,163,74,0.25)] dark:border-emerald-400'
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: focused
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? 'border-accent'
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@@ -98,9 +104,10 @@ export function CallParticipantTile(props: ParticipantTileProps) {
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<AudioContent {...props} small={small} />
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)}
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{/* Speaking indicator visible regardless of content type (video or
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audio). z-10 ensures it sits above the video element. */}
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{speaking && (
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{/* Video-only speaking indicator. Audio tiles use the avatar pulse
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from AudioContent so we don't double-render chrome. z-10 keeps
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it above the video element. */}
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{videoSpeaking && (
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<span
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aria-hidden="true"
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className="pointer-events-none absolute inset-0 z-10 rounded-[14px] border-[3px] border-emerald-400 shadow-[inset_0_0_18px_rgba(34,197,94,0.55)]"
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