feat(call): Discord-style polish pass (groups A-C)
A — Call core: - Deafen now implies mute + remembers pre-deafen mic state so un-deafen restores it (Discord-parity). Peers still see the headphones-off + mic-off badges in sync via the existing data-channel broadcast. - Self-join sound fires on the local peer's r.connect() too, not just on remote ParticipantConnected, so the user gets the "I'm in" cue. - New CallState.reconnecting holds the UI steady when LiveKit drops the signaling socket and retries; duration keeps ticking, status label switches to "Verbinde neu…". Full teardown only on terminal Disconnected (after LK gives up). - joinActiveCall falls back to connected after 5s if no peer arrived — avoids hanging in "Verbinde…" when peers left the room mid-rejoin. B — Ringtone: - Oscillator base gain up (incoming 0.22 -> 0.4, outgoing 0.14 -> 0.22) so the default pattern survives laptop speakers + background music. - New ringtoneVolume slider in Settings, default 0.9, live-applies to both the oscillator fallback and the custom-file <audio> element. C — Participant tile: - Split the speaking indicator: video tiles get the emerald border + inset glow; audio tiles rely on the existing avatar pulse. No more double-chrome when someone talks in grid/focus view. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -101,6 +101,17 @@ export type CallState =
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mediaKind: CallKind;
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startedAt: string;
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}
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| {
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// LiveKit dropped the signaling socket but is actively retrying. The
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// room + tracks stay alive — the user's mic + speakers keep working —
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// they just can't reach peers until we're back. Distinct from
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// `connecting` so the UI can show "Verbinde neu…" vs "Verbinde…".
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kind: 'reconnecting';
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callId: string;
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conversationId: string;
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mediaKind: CallKind;
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startedAt: string;
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}
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| { kind: 'error'; message: string };
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export interface RemoteScreenShare {
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@@ -213,6 +224,11 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const presenceChannelRef = useRef<RealtimeChannel | null>(null);
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const ringTimerRef = useRef<number | null>(null);
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const soloTimerRef = useRef<number | null>(null);
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// Fallback for joinActiveCall: if a rejoin lands in an empty room (peers
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// left between "call still live" and our connect), force the transition
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// to `connected` after a few seconds so the UI doesn't hang in "Verbinde…"
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// indefinitely. The solo-timeout will then cleanly close if nobody arrives.
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const joinFallbackTimerRef = useRef<number | null>(null);
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const roomRef = useRef<Room | null>(null);
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// Web Audio graph that mixes live mic + soundboard sources into a single
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// published track. Created per call in joinRoom, destroyed in disconnectRoom.
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@@ -233,6 +249,10 @@ export function CallProvider({ children }: { children: ReactNode }) {
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// Mirror of isMuted for use inside LiveKit-event callbacks that run outside
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// the React component (ParticipantConnected rebroadcast etc).
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const mutedRef = useRef<boolean>(false);
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// Remembers the pre-deafen mute state so toggling deafen off restores what
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// the user had before. Discord-style: deafen implies mute, and un-deafen
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// returns the user to whatever mute choice they had made pre-deafen.
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const preDeafenMutedRef = useRef<boolean | null>(null);
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const stateRef = useRef<CallState>(state);
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stateRef.current = state;
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// Keep latest conversations accessible from signal-channel closures without
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@@ -300,6 +320,13 @@ export function CallProvider({ children }: { children: ReactNode }) {
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}
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}, []);
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const clearJoinFallbackTimer = useCallback(() => {
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if (joinFallbackTimerRef.current !== null) {
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window.clearTimeout(joinFallbackTimerRef.current);
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joinFallbackTimerRef.current = null;
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}
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}, []);
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const disconnectRoom = useCallback(async () => {
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const r = roomRef.current;
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if (r) {
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@@ -382,6 +409,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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if (r.remoteParticipants.size === 0) return;
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clearRingTimer();
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clearSoloTimer();
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clearJoinFallbackTimer();
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everConnectedRef.current = true;
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setState({
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kind: 'connected',
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@@ -391,7 +419,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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startedAt: new Date().toISOString(),
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});
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},
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[clearRingTimer, clearSoloTimer],
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[clearRingTimer, clearSoloTimer, clearJoinFallbackTimer],
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);
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// --- LiveKit join/leave ------------------------------------------------
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@@ -459,6 +487,39 @@ export function CallProvider({ children }: { children: ReactNode }) {
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setRoom(r);
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r.on(RoomEvent.ConnectionStateChanged, (cs) => {
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if (cs === ConnectionState.Reconnecting) {
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// LiveKit lost the signaling socket and is retrying. Hold the
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// connected state visually — the track publications stay live,
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// so the user's mic + speakers keep working once the socket is
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// back. Only transition from `connected`; if we were still in
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// `connecting`/`outgoing`, LK will sort itself out on its own.
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const cur = stateRef.current;
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if (cur.kind === 'connected') {
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setState({
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kind: 'reconnecting',
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callId: cur.callId,
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conversationId: cur.conversationId,
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mediaKind: cur.mediaKind,
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startedAt: cur.startedAt,
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});
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}
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return;
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}
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if (cs === ConnectionState.Connected) {
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// Flip back from `reconnecting` when LK re-establishes the socket.
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// Preserves startedAt so the duration counter doesn't reset.
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const cur = stateRef.current;
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if (cur.kind === 'reconnecting') {
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setState({
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kind: 'connected',
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callId: cur.callId,
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conversationId: cur.conversationId,
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mediaKind: cur.mediaKind,
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startedAt: cur.startedAt,
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});
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}
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return;
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}
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if (cs === ConnectionState.Disconnected) {
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// Server / network tore us out — reset state cleanly. Remember the
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// conversation so the sidebar "still live — rejoin" widget stays
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@@ -466,9 +527,14 @@ export function CallProvider({ children }: { children: ReactNode }) {
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// peers, which is the only cue this side gets that a call is live.
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clearRingTimer();
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clearSoloTimer();
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if (joinFallbackTimerRef.current !== null) {
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window.clearTimeout(joinFallbackTimerRef.current);
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joinFallbackTimerRef.current = null;
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}
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const wasInCall =
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stateRef.current.kind === 'connected' ||
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stateRef.current.kind === 'connecting' ||
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stateRef.current.kind === 'reconnecting' ||
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stateRef.current.kind === 'outgoing';
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if (wasInCall) {
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setLastCallConversationId(conversationId);
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@@ -621,6 +687,10 @@ export function CallProvider({ children }: { children: ReactNode }) {
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});
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await r.connect(url, token);
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// Self-join feedback sound. `playJoinBeep` is shared with the
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// ParticipantConnected path; firing it here too gives the user a clear
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// "I'm in the room" cue that Discord plays on self-join.
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if (presenceRef.current !== 'dnd') void playJoinBeep();
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if (e2eeBundle) {
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try {
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await r.setE2EEEnabled(true);
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@@ -813,6 +883,24 @@ export function CallProvider({ children }: { children: ReactNode }) {
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setState({ kind: 'connecting', callId, conversationId, mediaKind });
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try {
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await joinRoom(conversationId, mediaKind, callId);
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// Fallback: peers may have left the room right as we joined, so
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// ParticipantConnected never fires. Promote to `connected` after a
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// short window so the UI doesn't sit in "Verbinde…" forever. The
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// solo-timeout then handles the "actually alone" case cleanly.
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clearJoinFallbackTimer();
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joinFallbackTimerRef.current = window.setTimeout(() => {
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joinFallbackTimerRef.current = null;
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const cur = stateRef.current;
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if (cur.kind !== 'connecting' || cur.callId !== callId) return;
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everConnectedRef.current = true;
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setState({
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kind: 'connected',
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callId,
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conversationId,
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mediaKind,
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startedAt: new Date().toISOString(),
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});
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}, 5000);
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} catch (err: unknown) {
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setState({
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kind: 'error',
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@@ -821,7 +909,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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await disconnectRoom();
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}
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},
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[myId, joinRoom, disconnectRoom],
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[myId, joinRoom, disconnectRoom, clearJoinFallbackTimer],
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);
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const acceptIncoming = useCallback(
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@@ -861,6 +949,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const s = stateRef.current;
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clearRingTimer();
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clearSoloTimer();
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clearJoinFallbackTimer();
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if (s.kind === 'outgoing' && myId) {
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// Caller cancelled before anyone picked up — dismiss other sides' rings.
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@@ -905,6 +994,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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disconnectRoom,
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clearRingTimer,
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clearSoloTimer,
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clearJoinFallbackTimer,
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emitCallEvent,
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]);
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@@ -1029,11 +1119,36 @@ export function CallProvider({ children }: { children: ReactNode }) {
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els.forEach((el) => {
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el.muted = next;
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});
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// Discord-parity: deafen implies mute. Remember the pre-deafen mute
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// state so un-deafening restores whatever the user had before.
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const pipeline = pipelineRef.current;
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let nextMuted = mutedRef.current;
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if (next) {
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// Activating deafen → snapshot current mute + force mic off.
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preDeafenMutedRef.current = mutedRef.current;
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if (!mutedRef.current) {
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pipeline?.setMicGain(0);
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mutedRef.current = true;
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nextMuted = true;
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setIsMuted(true);
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}
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} else {
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// Deactivating deafen → restore pre-deafen mic state (if we have a
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// snapshot). Absent snapshot (e.g. reconnect edge), unmute.
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const restore = preDeafenMutedRef.current ?? false;
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preDeafenMutedRef.current = null;
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pipeline?.setMicGain(restore ? 0 : 1);
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mutedRef.current = restore;
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nextMuted = restore;
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setIsMuted(restore);
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}
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// Broadcast via LiveKit data channel so peers' UIs can show the
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// headphones-off badge. Data channel works on any LiveKit server
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// version, unlike `setAttributes` which requires a newer server.
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const r = roomRef.current;
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if (r) void broadcastPresence(r, next, mutedRef.current);
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if (r) void broadcastPresence(r, next, nextMuted);
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return next;
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});
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}, []);
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@@ -1435,6 +1550,7 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const callActive =
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state.kind === 'connected' ||
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state.kind === 'connecting' ||
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state.kind === 'reconnecting' ||
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state.kind === 'outgoing';
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void setCallWakeLock(callActive);
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}, [state.kind]);
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@@ -1445,7 +1561,13 @@ export function CallProvider({ children }: { children: ReactNode }) {
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const onKey = (e: KeyboardEvent) => {
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if (e.key !== 'Escape') return;
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if (callMode !== 'fullscreen') return;
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if (state.kind !== 'connected' && state.kind !== 'connecting') return;
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if (
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state.kind !== 'connected' &&
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state.kind !== 'connecting' &&
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state.kind !== 'reconnecting'
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) {
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return;
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}
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setCallModeState('grid');
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};
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window.addEventListener('keydown', onKey);
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