Phase B.1 of the native-livekit migration. Ships the command surface and
event bridge behind a cargo feature so the default build stays unaffected
while the JS-SDK path keeps running in production.
Rust side
- livekit 0.7 (default tokio runtime, rustls-tls-native-roots) pulled as
an optional dependency; tokio also optional under the same feature
- Feature `rust-livekit` gates everything — off by default; on via
`cargo build --features rust-livekit`
- src-tauri/src/livekit_bridge.rs: LivekitState mutex, connect /
disconnect / send_data commands, event pump for room_state,
participant_joined, participant_left, data_received
- Mic / camera / screen share commands stubbed with explicit
"not implemented" errors so JS callers fail loudly rather than
silently no-op
JS side
- src/lib/nativeLiveKit.ts exposes a NativeRoom class with the same event
/ method shape the CallContext will need, plus a VITE_USE_RUST_LIVEKIT
flag so the adapter can be swapped once the bridge reaches parity
- isRustLivekitAvailable() gates access at both env + runtime layers
Build impact
- Baseline build unchanged (1s incremental, no new deps pulled)
- Feature build initial: ~10min (libwebrtc download + link)
- Feature build incremental: ~1s
- Binary size with feature: +12-20MB vs baseline
Open questions (documented for the next phase)
- Video-frame rendering bridge remains an upstream gap; livekit-rust
exposes NativeVideoFrame but no stable path to expose that as a
MediaStreamTrack inside the WebView
- Audio-only rust path is realistic near-term; full-rust needs either
upstream video-bridge or a native-overlay render window