Commit Graph

3 Commits

Author SHA1 Message Date
byGalax 1e0cf67335 docs(mobile): phase 0 implementation plan
11 tasks, all renderer-only changes inside apps/mobile:
  1. app.json rebrand (Netralax, cloud.netralax.app ids).
  2. eas.json with development/preview/production profiles.
  3. Add expo-application + react-native-gesture-handler deps.
  4-5. ErrorBoundary component + sharedSmoke runtime canary.
  6-8. Root layout (SafeArea + GestureHandler + ErrorBoundary), Netralax
       landing screen with runtime version, Chats placeholder.
  9-10. Root mobile:typecheck script + README quickstart.
  11. Manual on-device verification handed back to the user.

Asset replacement (icon/splash) is deferred to Phase 4 — the dev client
doesn't care about icon polish.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 23:31:39 +02:00
byGalax 5f753412a6 docs(mobile): roadmap + phase-0 deployment foundation design
Mobile shipping is decomposed into 5 phases:
  0. Deployment Foundation — Netralax brand on a runnable dev build.
  1. Auth + Chat MVP — magic-link login, conversation list, text send.
  2. Messaging Features — attachments, voice messages, reactions.
  3. Voice/Video Calls — LiveKit RN + CallKit/ConnectionService.
  4. Polish + Store Submission — TestFlight, Play, signing.

Phase 0 spec lays out the concrete file changes:
  * app.json rename to Netralax + cloud.netralax.app bundle/package.
  * New eas.json with development/preview/production profiles.
  * SafeAreaProvider + GestureHandlerRootView + ErrorBoundary in the
    root layout, Netralax landing screen with runtime app version.
  * sharedSmoke.ts runtime import to verify Metro can resolve
    @chat-app/shared (which already has CryptoBackend/SecretStore
    interfaces designed for mobile adapters).
  * README quickstart for `eas init` + first dev client build.

No code changes here — just the planning surface. Implementation plan
follows.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 23:27:52 +02:00
byGalax 8baac2fd1e fix(call): tile sizing polish + cinema-mode chrome suppression + spec/plan docs
Equal-grid cells no longer set aspect-video — on wide chat panels this
forced cell height = width × 9/16 (~400px on a 700px panel) which pushed
the row past the section's max-h and ate the controls bar below. n>=2
cells now fill grid tracks normally via auto-rows-fr; the solo case
(n=1) keeps a 16:9 silhouette via aspect-video + max-w + justify-self-
center so a single-user-alone-calling view doesn't stretch into a
full-width slab. Same change applied to the fullscreen-grid path plus
+16px bottom-padding (pb-28) so audio-only avatars' name chip clears
the floating controls bar.

Docked stage strip thumbs (focus + bento) switch from aspect-video
shrink-0 to flex-1 min-w-[200px] max-w-[460px] so 2-3 thumbs share the
row width evenly under the share above, instead of clinging to the left
edge with dead space to the right. Fullscreen-cinema strip keeps the
small aspect-video thumbs the user explicitly approved.

ScreenShareViewer gains a hideFullscreenToggle prop; cinema mode passes
it via a new `cinema` prop on TileRender so the in-share fullscreen icon
doesn't visually collide with FullscreenCall's strip-hidden toggle at
the same top-right corner.

docs/superpowers/specs + plans for the Discord-style tile handling
workstream are committed alongside the implementation that completed it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 21:31:26 +02:00