The residual flicker on chat switch was a loading/reveal artifact, not scroll.
listReady gated the MessageList reveal on reactionsReady OR a 300ms timeout, so
on a cache-hit switch (messages already present from the first render) the list
sat at opacity:0 for up to 300ms and then popped in. Drop the reactions/timeout
gate: reveal as soon as messages exist. Reaction chips stream in a beat later;
because the list is pinned to the bottom their height growth re-pins with no
visible jump, and MessageList still defers its own reveal a few frames until the
row-height measurement settles so it appears already at the final bottom.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Avatar rendered a bare <img> with no error handling, so an avatar_url whose
storage object is unreachable (e.g. a 404 after the server move) showed a
broken image instead of the coloured letter-circle fallback. Track an onError
flag and fall back to the circle; reset it when the URL changes so a fresh
valid avatar is retried. This is client-side resilience only — it does not
restore a genuinely missing storage object.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make stick-to-bottom intent the single source of truth in MessageList and
drive onAtBottomChange from intent, not raw scroll position. A measurement
reflow can no longer flip the intent off (RC1), the second scrollPositions
writer no longer persists a drifting topmost index while stuck (RC2), and a
pin-on-rows layout effect re-pins through the two-phase data swap (RC3).
- scrollController: add tested nextStickIntent() state machine
- MessageList: input-event-based unstick (wheel/key/touch + scrollbar drag),
reveal after 2 stable frames, tabIndex for keyboard nav, remove debug overlay
- ConversationPage: reuse resolveInitialAnchor; harden handleRangeChanged
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Data from the on-screen overlay showed SCROLLABLE=YES but scrollTop=84/0 and atBottom=false: the initial pin happened before rows finished measuring, then a measurement reflow fired onScroll with the stale (top) scrollTop, flipping atBottom=false and disabling re-pinning, so the list never reached the bottom. Fix: a ResizeObserver re-pins to the true bottom as the content measures/grows; a programmatic-scroll guard makes onScroll ignore the scrolls we cause (so measurement reflows no longer flip the stick intent); overflow-anchor:none so the browser doesn't fight us; reveal waits for the height to settle. Overlay kept for one more verification pass.
scrollToIndex raced the virtualizer's own layout effect and depended on size estimates, leaving the list pinned at the top on open (and flickering as it settled). Drive scrollTop = scrollHeight directly for the bottom case (order-independent, true bottom) and re-pin on measure; switch the scroll root from h-full to flex-1 min-h-0 so it always has a bounded, scrollable height.
initialTopMostItemIndex was a plain index (top-aligned), so react-virtuoso painted with estimated row heights then corrected scrollTop after measuring the real (taller) dynamic bubbles — a visible jump on every chat switch. Use { index: 'LAST', align: 'end' } to pin the bottom edge instead, matching react-virtuoso's canonical chat pattern; the restore-to-saved-row path stays align: 'start'.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move Supabase + LiveKit from the netralax.cloud VPS to a new netralax.de server. Adds the migration runbook (docs/), one-time move scripts (scripts/migrate/), and prod Caddy/LiveKit config templates (infra/). Repoints the desktop publish/changelog URLs and prod ops config to .de. JWT_SECRET + VAPID copied identically so already-installed clients keep working; the new server also serves the legacy .cloud hostnames.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Friend-DM "Nachricht nicht lesbar" recurred even after v0.21.3 because the
proactive sweep called shareConvKeyToUser, which reads the module-level
conv-key cache first. After a server-side cleanup the cache still held the
stale locally-bootstrapped key, so each side wrapped its own different key
for the peer and the bundles diverged anew.
Switch the sweep to rotate_conv_key when any peer's user-id bundle is
missing at the active version: a fresh symmetric key is generated, wrapped
for every member at their CURRENT pubkey, and the active version is bumped
under a row-level FOR UPDATE lock. Concurrent rotations are race-safe — the
loser sees "new version must be greater" and bails; the winner's bundles
propagate via realtime.
Realtime conversation_keys subscription now invalidates the cache for the
affected (conversationId, key_version) on any INSERT/UPDATE/DELETE — so
admin cleanups, peer rotations, or device wraps can no longer leave a
stale entry in this client's session cache.
queueInsert now fires the first event of a quiet period immediately and
only collapses follow-up bursts. BATCH_WINDOW_MS dropped 250 → 80 ms.
This closes the ~250 ms gap between the notification sound and the
message body appearing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lifts the `state.kind === 'connected'` guard from the soundboard hotkey
useEffect so OS-level shortcuts are always registered. Inside a call the
existing `playSoundboard` path routes audio into the LiveKit pipeline so
peers hear; outside a call the new `playSoundboardLocal` helper fetches
the blob via `getSoundBlob`, creates a short-lived object URL, and plays
through a fresh HTMLAudioElement on the system default output.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Audit of write-actions revealed that send (and edit via realtime UPDATE) are
already optimistic via local state insertion in `useConversationMessages`,
and friend nicknames are pure-local localStorage. Five user-write actions
were waiting on the ~100-200 ms server roundtrip + realtime echo:
* Toggle mute (`setConversationMutedUntil`)
* Toggle mentions-only (`setConversationMentionsOnly`)
* Toggle archive (`setConversationArchived`)
* Pin / unpin message (`pinMessage` / `unpinMessage`)
* Revoke device (`revokeDevice` RPC)
All five now flip local state synchronously and roll back on failure. The
existing realtime subscriptions reconcile canonically (no-op when the
optimistic patch already matches the server row), so this is purely a UX
latency improvement — no protocol or persistence changes.
Reactions (`toggleReaction` / `voteExclusive`) were intentionally skipped
this round: rollback semantics for the exclusive-vote path with multiple
sequential awaits are messy enough to warrant a dedicated pass.
Switches the ConversationPage chat list from a full O(N) render to
windowed rendering via react-virtuoso. On long histories only the
visible rows (plus a 400px overscan buffer) live in the DOM, ending the
scroll jank and layout thrashing that hit conversations with >500
messages.
Preserved behaviors:
- Newest message visible on open via initialTopMostItemIndex.
- Auto-scroll on send via a pending-count-based effect (the old
setStickToBottom + useLayoutEffect pattern doesn't apply now that
Virtuoso owns the scroll element).
- Realtime auto-follow only when scrolled to bottom (followOutput).
- 'New messages while away' counter + 'jump to newest' pill via
atBottomStateChange.
- Pinned-message / reply / search jumps via virtuosoRef.scrollToIndex;
expands displayCount on the fly if the target is outside the
rendered slice. Flash highlight unchanged.
- Load-older infinite scroll via Virtuoso startReached (replaces the
IntersectionObserver-on-sentinel pattern).
- Per-conversation position memory now keys on row index instead of
pixel scrollTop (the latter isn't meaningful under virtualization).
Also wires the PinnedMessagesPanel onJump callback (previously a TODO
that just closed the panel) into jumpToMessage, since virtualization
made the smooth-scroll-from-pinned UX easy to deliver as a side
benefit.
PIN-unlock used to freeze the renderer for ~1-2 s on mid-hardware while
the moderate-preset Argon2id KDF + sealed-key secretbox open ran on the
main thread. Push that work into a Vite-bundled ESM Web Worker so the
unlock screen stays responsive.
The worker (apps/desktop/src/workers/crypto.worker.ts) bundles its own
libsodium-wrappers-sumo instance and registers a fresh CryptoBackend
inside the worker realm. Client wrapper (apps/desktop/src/lib/cryptoWorker.ts)
spawns a one-shot worker per unlock — workers are cheap, PIN-unlock is
once-per-session, and one-shot avoids the request-id bookkeeping that the
existing decrypt.worker needs for high-volume per-message decrypts.
Falls back to inline main-thread openUserKey when the Worker constructor
is unavailable (vitest's jsdom) or when worker spawn / round-trip fails
(strict CSP). All 14 desktop + 71 shared tests still pass — the existing
loadOrUnlockUserKey test exercises the inline-fallback branch.
Private key bytes are transferred (zero-copy) back to the main thread,
detaching the worker-side ArrayBuffer view on transfer.
Build emits crypto.worker-<hash>.js (~2.5 MB, mostly libsodium WASM glue
duplicated from the main bundle). Acceptable trade-off for the unblocked
UI; a future change could lazy-load libsodium on the main thread to drop
the duplication.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds opt-in (default OFF) auto-lock: after X minutes of no user input
the app calls signOut() (full memory wipe + PIN re-entry on next open).
Settings dropdown (Aus / 5 / 15 / 30 / 60 min) lives in SecurityCenter
below the existing wipe-on-close toggle. The idle timer is mounted in
AppShell via useIdleAutoLock; activity events are throttled to 1 Hz to
avoid timer thrash on rapid mouse movement. The localStorage key is
added to PRESERVE_LOCAL_STORAGE so a wipe never silently disables the
feature.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fire a no-await profiles query in AuthContext on session establish to absorb
cold-connection latency before the first user-triggered request. Add
loading='lazy' default to the central Avatar component so all off-screen
avatars (chat list, friends list, popovers, message senders) skip eager
Supabase Storage fetches; set loading='eager' on ConversationHeader (active
conv header) and CallParticipantTile inline imgs (both AudioContent and
VideoStub) which are always above-the-fold when visible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All 57 exported SVG icon components in icons.tsx are now memoised via
React.memo, giving React permission to skip re-renders when props are
referentially equal. Consumer icon-prop types updated from the legacy
SVGProps (includes string refs) to ComponentPropsWithoutRef<'svg'> so
the MemoExoticComponent return type satisfies TypeScript without casts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Update globals.css reduced-motion block: 0.01ms → 0.001ms durations
and add scroll-behavior: auto to suppress all transitions/animations
when OS reduced-motion preference is active.
- Gate canvas-confetti burst in GameModal behind matchMedia check so
the particle effect is skipped entirely for users who opt out of motion.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>